(D20M) Bribes

Crothian

First Post
What is a good way of handleing bribes? With a wealth bonus of +14 or higher the person can automatically succeed on wealth checks up to 14 or 350$ which is a good sized bribe. Bribes are always a good way to grease the wheels of information, but I think the wealth system might make bribing to easy to do since it's possible to do so with out losing any wealth ability. It's like the bribe didn't cost a thing.
 

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this cracks me up... i don't have the book so i can't really help you but i just see some guy magically creating 350$ whenever he wants.. hehe... why wouldn't he just do it over and over until he could up his wealth bonus with a circumstance bonus +X (due to infinite money)... anyway.. sorry to hijack with the first reply...

i've been.. um.. reading [hivemind] threads..

joe b.
 

Crothian said:
What is a good way of handleing bribes? With a wealth bonus of +14 or higher the person can automatically succeed on wealth checks up to 14 or 350$ which is a good sized bribe. Bribes are always a good way to grease the wheels of information, but I think the wealth system might make bribing to easy to do since it's possible to do so with out losing any wealth ability. It's like the bribe didn't cost a thing.
The idea here is that a $350 bribe is going to be a pretty trivial expenditure for the (very wealthy) characters with wealth bonuses of +14 or higher. This seems pretty accurate - a millionaire won't think twice about dropping that much to, as you put it, "grease the wheels of information." This sort of petty bribery happens all the time in real life, of course, in the form of theatre/sporting event tickets, expensive restaurant meals, and so forth. I don't see any reason to object to wealthy characters being able to easily make small bribes, any more than I'd object to their making other relatively inexpensive but useful purchases.

But if you're concerned about bribes like this, there are lots of potential fixes. First, bribes always have a certain level of risk (how much depends on the sort of bribe and the manner with which it was delivered), since you might end up bribing someone who doesn't like being bribed. Most bribes should be roleplayed, and should often be more complicated than just simple purchases. Second, lots of bribes, especially the really serious ones (like contributions to political campaigns) are much more expensive than just $350 and could be a significant expenditure even for the very rich: a senator probably costs $100,000 or more.
 

You don't need to invent a fix for this issue. It is already covered in the rules. Check out the sidebar for Diplomacy, called Bribery & Diplomacy. It does cost wealth (1 wealth = +2 Diplomacy check, max +10).
 

I would have thought that the purchase DC should relate to the wealth bonus of the bribe target...

I'd say that bribes would act as a circumstance bonus to a diplomacy or bluff roll (and conversely, someones current wealth DC would act as a bonus to their sense motive (? seems the most appropriate thing))

ie -
Bob wants to get backstage at a concert, and Frank is tasked with stopping him. Bob tries to convince Frank that it's ok to let him in, and rolls a bluff roll (attempting to get someone to act in a certain way for a short period of time), versus Frank's sense motive (adjusted by the table for resisting a bluff based on extenuating circumstances) . He gets a total of 10, versus Frank's 15.

He decides to sweeten the deal with cash. As soon as this happens, Frank's roll is immediately increased by Frank's wealth bonus (because if he's rolling in cash, he'd be harder to bribe). Bob picks a purchase DC for the bribe, and adds that to his own roll, and the results are checked again.

In this case, Frank is an underpaid roadie, he's at a wealth bonus of 3. Bob decided to go with a purchase DC of 10, just to be on the safe side. Bob's roll goes to 20, Franks ends up at 18, so the bribe was successful. Bob adjusts his wealth rating by the given amount, Frank increases his wealth rating as if he'd just sold that money (-3 to the purchase DC, gain as if you'd had to buy it, so his wealth goes up by a point) and he lets Bob through.

I'd suggest that whether a specific character will take a bribe would be up to the GM, as would the effect of 'haggling' with bribes (ie - the initial bribe wasn't enough - can the player try again, or is the target insulted? Will the target tell the player how much it will cost, etc).
 

jgbrowning said:

i've been.. um.. reading [hivemind] threads..

What? And you haven't joined in? :D

More seriously, bribing has a few consequences. Just like all illegal activities.

When you bribe someone, they remember you. Especially with a big bribe. Hi, meet Vincent, he's in the 'family,' and is interested as to why you've been 'messing with' the 'kids.' Kapiesch?
 

Saeviomagy said:
I would have thought that the purchase DC should relate to the wealth bonus of the bribe target...

I'd say that bribes would act as a circumstance bonus to a diplomacy or bluff roll (and conversely, someones current wealth DC would act as a bonus to their sense motive (? seems the most appropriate thing))

ie -
Bob wants to get backstage at a concert, and Frank is tasked with stopping him. Bob tries to convince Frank that it's ok to let him in, and rolls a bluff roll (attempting to get someone to act in a certain way for a short period of time), versus Frank's sense motive (adjusted by the table for resisting a bluff based on extenuating circumstances) . He gets a total of 10, versus Frank's 15.

He decides to sweeten the deal with cash. As soon as this happens, Frank's roll is immediately increased by Frank's wealth bonus (because if he's rolling in cash, he'd be harder to bribe). Bob picks a purchase DC for the bribe, and adds that to his own roll, and the results are checked again.

In this case, Frank is an underpaid roadie, he's at a wealth bonus of 3. Bob decided to go with a purchase DC of 10, just to be on the safe side. Bob's roll goes to 20, Franks ends up at 18, so the bribe was successful. Bob adjusts his wealth rating by the given amount, Frank increases his wealth rating as if he'd just sold that money (-3 to the purchase DC, gain as if you'd had to buy it, so his wealth goes up by a point) and he lets Bob through.

I'd suggest that whether a specific character will take a bribe would be up to the GM, as would the effect of 'haggling' with bribes (ie - the initial bribe wasn't enough - can the player try again, or is the target insulted? Will the target tell the player how much it will cost, etc).

No, seriously, this is all covered in the rules. There is no need to reinvent the wheel on this one. Page 58. You can't miss it (well, I guess you CAN miss it). Big sidebar all about the subject.

And BTW, most NPCs do not have a wealth score, so your house rule would be difficult to pull off.
 

Mistwell said:
You don't need to invent a fix for this issue. It is already covered in the rules. Check out the sidebar for Diplomacy, called Bribery & Diplomacy. It does cost wealth (1 wealth = +2 Diplomacy check, max +10).

Thanks for pointing that out, I can't believe I missed it.
 

I know - I saw the sidebar, and the references to it. I just figured that there should be more to it than a purchase DC of 5, no matter how good a job the target to be bribed has. My reinventing the wheel just changes the numbers being used, and adds one more addition to the calculation.

Really, wealth modifiers are quite easy to work out for an NPC - if nothing else, you can just guess them.
 


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