Psion said:
Thanks.
Yeah, magic is no concern, since I'm angling for a Planetary Romance campaign (to include D20 Mars), in which there is lots of swords and blasters, but not so much sorcery.
Psionics will be there, but I like the current D&D iteration and third party supplements, so I'm going to try to bolt that in somehow.
What date does POSTMODERN: Fantastic Classes go live?
I know it was pushed back to the middle of this month, but I don't have the exact date from BFG's head honcho right now. When I do, I'll post.
In the meantime, here is a talent tree from the book. As you can see, it is designed so that our monk-like class, the Disciplined Hero, and our barbarian-like class, the Savage Hero, share a talent tree in common-- flip-sides of the same law/chaos coin, you might say.
FORGED BY CONFLICT TALENT TREE
The hero has lived a life marred by suffering, deprivation, and struggle. Enmeshed for many years in personal or open conflict between order and chaos, his body has been toughened and his mind has learned to adapt to any circumstance.
A few of the talents in this tree require allegiance (law) or allegiance (chaos). If the hero loses a required allegiance, he cannot use the talents requiring it until the allegiance is regained. If he instead gains the diametrically opposed allegiance (a character who once had allegiance (law) gains allegiance (chaos), or vice-versa), he may replace a talent requiring his former allegiance with a talent requiring the new one the next time he gains a level.
For talents marked with an asterisk (*) there are Modern advanced or prestige classes that exist which may provide the character with a class ability similar, or identical, to that talent. A character who already possesses the talent may choose another talent from that talent tree instead, or any talent which is specified as a prerequisite for that talent.
Aligned Strike: The hero’s unarmed attacks are treated as magical weapons for purposes of dealing damage to creatures with damage reduction. If the character has allegiance (law), her unarmed attacks are treated as being +1 weapons for purposes of ignoring damage reduction against creatures with allegiance(chaos); if the character has allegiance (chaos), her unarmed attacks are treated as being +1 weapons for purposes of ignoring damage reduction against creatures with allegiance (law). Aligned strike can only be used when wearing light armor or no armor.
Prerequisites: Allegiance (law or chaos), Combat Martial Arts feat
Slow Fall: If the hero is within arm’s reach of a wall, she can use it to slow her descent. Subtract 10 feet from the fall per two character levels before determining damage, with falls of 0 or less doing no damage.
Prerequisites: Base Reflex save bonus +2
Flurry of Blows*: When fighting unarmed, the hero may strike with furious speed at the expense of accuracy. Wheni doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the hero might make before her next action. The hero must use a full attack action to strike with flurry of blows. The hero cannot wear any armor while using this ability.
Prerequisites: Either the Brawl or Combat Martial Arts feat, one other talent from this tree
Trained Speed: The hero adds 10 times 1/3 her character level in feet to her base speed when wearing light armor or no armor.
Prerequisites: Allegiance (law or chaos)
Exotic Arms: The hero chooses three basic or exotic weapons of medium size or smaller with which she is proficient. For purposes of any talents, class abilities or special attacks that require an attack to be unarmed (such as aligned strike, flurry of blows, jump kick, etc.), she may consider attacks with those weapons to be unarmed attacks.
Prerequisites: Combat Martial Arts feat or Defensive Martial Arts feat
Acrobatic Leap: The hero’s jumping distance is not limited according to her height. Also, she adds her Dexterity bonus to all vertical jumping attempts.
Prerequisites: Any one talent from this tree
Evasion*: If the hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the character suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.
Improved Evasion*: If the hero is exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage (such as getting caught in a grenade blast), the character suffers no damage if she makes a successful saving throw and only half damage on a failed save. Improved evasion can only be used when wearing light armor or no armor.
Prerequisites: Evasion, plus any two other talents from this talent tree and/or the Defensive Talent Tree.
Forged by Temperance: The hero is immune to all diseases (except supernatural and magical diseases) and can heal her own wounds via meditation and trained body control. She can heal a number of hit points of damage equal to twice her current character level each day, and she can spread this healing out among several uses. This is an extraordinary ability.
Prerequisites: At least one other talent from this tree and one other talent from the Combat Focus talent tree, allegiance (law)
Forged by Strife: The hero has been toughened by a life of conflict. The hero’s robust talent is augmented; she gains a number of hit points equal to her character level as soon as she selects this talent, and thereafter, the character gains +2 hit points with each character level he or she gains instead of the +1 she once gained from robust.
Prerequisites: Base speed of 40 feet or more, evasion, any talent from the Rage or Energy Resistance talent tree, robust (from the Unbreakable talent tree), allegiance (chaos).