[d20M Rules] Massive Damage Threshold

Red Baron

First Post
I know I've seen some folks' variant rules for the MDT: I wonder if people would be so kind as to post them here in one place (unless there's already a thread I've missed that does that, in which case I'd simply appreciate the link...).

Thanks in advance,
 

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Red Baron said:
I know I've seen some folks' variant rules for the MDT: I wonder if people would be so kind as to post them here in one place (unless there's already a thread I've missed that does that, in which case I'd simply appreciate the link...).

Thanks in advance,

Here's a grim one:

No matter where you set the threshold, use a Con check instead of a Fort save.

This has the effect of making 20th level characters just as vulnerable to a serious injury as 1st level characters.

This is the one I bust out when people say Cthuhlu d20 makes characters too pulpy and invulnerable at higher levels.
 

Hi,

IMC we use the Con score as threshold and make a fort-save. But I don't want to kill all my players. They should get harder to kill with higher level.

bye
Tomiro
 

In Grim Tales I've designed it so you add your armor bonus and/or natural armor bonus to the threshold.

A PC with a +4 chain shirt on increases his MDT by +4.

A dragon with a +22 natural armor bonus increases his MDT by +22.

It's kind of a round-about way of injecting "wounds/vitality/DR" into the basic "AC/hp" rules. The attack has to completely blow through the armor in order to justify the instant-death save.


Wulf
 


Thanks for the input, folks. I was crunching some numbers for a new campaign I'm just starting, and I came up with the following:

MDT = (Con score + base Fort bonus - size modifier), min. 1.

Thus, smaller creatures get a penalty, while big ones get a few extra points.

Now, this might seem exorbitantly high, but it's actually a D&D campaign (not Modern), and high-CR creatures can whap out a *lot* of damage: I'm thinking the MDT check, then, will be a Fort save (DC 10 + 1/2 total damage taken).

So, for instance, a 10th-level human fighter with a 14 Con has an MDT of 21 and a Fort save of +10 (assuming a +1 bonus of some kind on Fort saves); if he takes 21 p.o.d. from an attack, he must make a DC 20 (= 10 base + 1/2 of 21) Fort save (thus, having a 50% chance of success). (Sure makes Great Fortitude and the like a lot more valuable...).

Does that math seem reasonable?
 
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If you are using D&D monsters a blow of 30-40pts damage is not uncommon against fighters of that level... making a virtually unachievable Fort ST with this calculation, especially for rogues/bards/wizards. Is that what you want?

(on the positive side, I much prefer the d20M MDT failure which puts you on -1 and dying rather than instantly dead!

Cheers
 

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