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Daggers are AWESOME!

Kat' said:
Trick question: why 10 Returning daggers? Well, because the party's wizard might Haste you, of course.

Actually it's to replace all the ones you leave littering the battlefield.

If you want to move after throwing thus leaving your dagger to drop to the floor where you use to be.

You also hit a problem when all 10 daggers return to you just before the start of your next turn, you catch one in your right hand the next in your left, the third erm between your teeth, then the others just drop to the floor, move action to pick them up. Remember all the daggers return before you begin your next attack sequence so you can't catch and throw then catch the next one.
 
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wouldnt you go for undead bane daggers to compansate for the loss of SA?
and improved initiative to ensure flat footed enemies for the first round?
 

Nifft said:
My copy of C.Adv says skirmish suffers the same flaws as Sneak Attack -- discernible anatomy, immunity to crits, etc. all negate it -- the write up is on page 12.

Cheers, -- N

If you take a level of Ranger, and take a Favored Enemy (such as Undead, Constructs, Oozes), and then take the feat from Complete Scoundrel, which allows you to deal sneak attack/skirmish damage against Favored Enemies even if they are normally immune to it you should be all set.
 


Straight-up TWF Dagger Rogue with Martial feats:

Rogue, 25 point buy, uses Core + ToB
Str 8, Dex 15, Con 14, Int 13, Wis 12, Cha 10
1/ Rogue 1 -- SA +1d6, TWF
3/ Rogue 3 -- Weapon Finesse
4/ Rogue 4 -- Dex +1
6/ Rogue 6 -- Martial Study (shadow jaunt)
8/ Rogue 8 -- Dex +1
9/ Rogue 9 -- Improved TWF
10/ Rogue 10 -- [Martial Stance (assassin's stance)]
12/ Rogue 12 -- Dex +1, Shadow Blade
- - -
When wielding daggers, you get to add your Dex to damage. Coupled with the extra +2d6 Sneak Attack, you're pretty brutal when you can flank.

Cheers, -- N
 


Entropic Mess said:
How are you getting a feat to take Martial Stance: Assassin's Stance at lvl 10??

Rogues can trade one of their special abilities (Improved Evasion, Slippery Mind, etc) that they get at levels 10, 13, 16, and 19 for any feat. In the PHB ;)
 

Rechan said:
Kat' - the SAF loses bonus feats. How come the halfling is getting a bonus feat at level 1?

There's a halfling subrace that gets a bonus feat at first level, like humans. I can't remember whether that's Stronghearts or not, though.
 

My next character, Lars Swifthunter, uses two daggers most of the time.

Level 1: Swordsage
Level 2-3: Ranger
Level 4 to 9: Scout
Level 10: Swordsage

(eventually becomes Scout 6/Ranger 6/ Swordsage 8 at level 20.)

Key feats: Shadow Blade (name? Dex instead of strength to damage with daggers among a few others); Swifthunter (ranger and scout levels stack, skirmish against favored enemies otherwise immune); Improved Skirmish; TWF chain; Gloomrazor

Swordsage maneuvers to move and attack in a variety of ways.
 

Zurai said:
There's a halfling subrace that gets a bonus feat at first level, like humans. I can't remember whether that's Stronghearts or not, though.

It is. Strongheart halflings get a bonus feat at 1st level.
 

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