Side A, Match II: Wukong vs. Zuwen
Sun Wukong: Initiative +10, Unarmed +10 (Close Damage DC 23), Staff +12 (Close Damage DC 25, Crit 19-20), Dodge 8 (18), Parry 9 (19), Fortitude 11, Toughness 13 (Impervious 13), Will 11, Acrobatics +9, Athletics +11, Insight +10, Intimidation +8.
Hero Points: 1
Agile Feint, All-out Attack, Fearless, Power Attack.
Li Zuwen: Initiative +7, Unarmed +12 (Close Damage DC 20/16), Nerve Strike +12 (Close Fortitude 21), Style Analysis (Perception Range Will DC 24), Dodge 9 (19), Parry 11 (21), Fortitude 5/3, Toughness 7/5/2/0, Will 11, Acrobatics +8, Athletics +10/+6, Insight +11, Intimidation +11.
Hero Points: 3
Agile Feint, Assessment, Defensive Attack, Improved Defense, Improved Disarm, Improved Trip.
Zuwen again activates his Vitality Boost and uses Style Analysis before the fight starts, but Wukong notices it with his mental awareness. He does not call attention to it at this time.
Will 1d20+11=16; Reroll
Will 1d20+11=14+10=24 vs. Effect DC 24; No effect.
Turn 1: Wukong 20, Zuwen 9
Wukong uses his Deeper Truths to create an illusion of him becoming a giant.
Will 1d20+11=27 vs. Effect DC 26; No effect.
Zuwen attempts to Disarm.
Attack Roll 1d20+12=13; Reroll
Attack Roll 1d20+12=22+10=32 vs. Parry DC 19; Crit
Strength 1d20+5+5=19 vs. Strength DC 18; Success.
He uses a Free Action to take the Rod and wield it. He is proficient, and uses Extra Effort to make an additional attack with the Rod.
Attak Roll 1d20+12=18 vs. Parry DC 19; Miss
Turn 2: Wukong 29, Zuwen 20
Wukong feints as a Free Action using Acrobatics, then makes a +2/-2 Power Attack.
Acrobatics 1d20+9-5=19 vs. Insight DC 21; Failure
Attack Roll 1d20+10-2=18 vs. Parry DC 21; Miss
Zuwen makes a +2/-2 Defensive Attack with the Rod.
Attack Roll 1d20+12-2=16 vs. Parry DC 19; Miss
Turn 3: Zuwen 16, Wukong 11
Zuwen again makes a +2/-2 Defensive Attack with the Rod.
Attack Roll 1d20+12-2=13; Reroll
Attack Roll 1d20+12-2=23 vs. Parry DC 19; Hit
Toughness 1d20+13=22 vs. Damage DC 22; No effect.
Wukong makes a +5/-5 All-out Attack.
Attack Roll 1d20+10+5=22 vs. Parry DC 23; Miss
Turn 4: Zuwen 18, Wukong 15
Zuwen makes a Trip attempt with a +2/-2 Defensive Attack.
Attack Roll 1d20+12-2=13 vs. Parry 14; Miss
Wukong again feints as a Free Action using Acrobatics, then makes a +5/-5 Power Attack.
Acrobatics 1d20+9-5=6 vs. Insight DC 21; Failure
Attack Roll 1d20+10-5=25 vs. Parry DC 23; Crit
Toughness 1d20+7=18 vs. Damage DC 28; Bruised, Dazed, Staggered.
Turn 5: Zuwen 24, Wukong 24; Zuwen wins tie.
Zuwen Defends.
Parry 1d20+11+2=24
Wukong makes a +5/-5 All-out Attack.
Attack Roll 1d20+10+5=33 vs. Parry DC 24; Hit
Toughness 1d20+7-1=18 vs. Damage DC 23; Bruised 2, Staggered.
Zuwen suffers a heart attack and the match ends.
Victor: Wukong.
Music for this scene: M12+M13 from The Garden of Sinners: Overlooking View, composed by Yuki Kajiura.
At best for the Mutant Families, such a scheme would lead only to Mutually Assured Destruction between both sides. At worst, total annihilation from the heroes towards them for trying such a thing and pushing them to such a point."You know, the most absurd thing about all of this is that you actually thought numbers were going to make things go your way this time," says Abigail Mason, staring across the dimly-lit public park (complete with statue of Thunder Dragon) at her assembled enemies, all collapsed on the grass and pavement. "Every time I've crossed any of your paths individually, I've made you do exactly what I wanted, and you thought there being a bunch of you would change that, somehow? Sheerest vanity, verging on hubris. And we all know how hubris gets punished, right, darlings?"
"Abby, please --" says her older brother, managing to push himself up from the all-consuming sorrow she's made him feel.
"Oh, you are the worst of them, Earl. I mean, I know you've shot people from ambush with that stupid bow of yours, and that would really have ruined my day if you'd done that to me. But oh no, it's vital that you confront 'the bad guy', face to face. And here we are, and here you'll stay. All of you have gotten ideas that are way above your stations in life." She concentrates, momentarily, and the man who's called Robin Hood collapses beneath the weight of his grief once more.
But as he does so, something like sanity momentarily emerges from the fury that has consumed Patricia Mason, aka the Red Archer. Not enough to let her stand up and challenge her tormentor, but enough for her to speak a few words. "Why --"
"See, this is what I'm talking about. Art does not get to interrogate the artist, and that's what all of you are, in the end -- just raw materials for me to create something interesting. But putting you all back down like this has put me in a good mood, for once, so I'll tell you why I did so many awful things to you, personally, baby sis." Abigail takes a deep breath. "You breathed my air."
Stunned by the petty cruelty, as much as by the anger that's far beyond her control, Patricia just stares.
"Well, now that we've got that all cleared up, I think I'll be leaving," Abigail says. "I finished my business here earlier today, and now I'm heading to Europe, where I'm going to contact some people who'll help me to finish destroying you, and all your friends, and, oh, I guess the entire superheroic community. This whole 'justice society' that the Institute started has gone on far too long, so we're going to tear it apart and --" For just a second, as she speaks, Abigail wonders if maybe their hubris has infected her, and considers that explaining her plans like this is a symptom. But then she reminds herself to remember her own place, high above them, and opens her mouth to continue.
You really wanna twist the knife on Spectra, you give custody or just general influence of her children over to their Uncle Earl and Aunt Pattie, having them follow in their general footsteps and growing up to rebuke everything about their mother."It's about to get worse," says Abigail, yanking the arrow out of her breast and speaking in a sing-song voice. And then she screams.
"Uh ... was that supposed to hurt?" asks Ibuki, stepping back and into a fighting stance.
"What -- what --" Abigail looks down at the arrow in her hand, and notes the syringe attached to its point for the first time. "What did you do?" she demands of her sister.
"Neurotoxin," Patricia says, coming to her feet. "It doesn't actually stop you from using psychics on people, but it will make doing so hurt." She smiles, grimly yet triumphantly. "And you don't handle pain all that well, do you? The guy who makes my arrows put a lot of thought into this one. I'd tell you who that is, but I'm still not sure."
"I might have an inkling," says Lonnie, emerging from the lassitude that had engulfed him.
"And now I think it's my turn," says Leah Blade, likewise emerging from artificial amusement to authentic anger.
"No, please, don't kill me," Abigail says, all bravado gone.
"Oh, don't be silly," says the second Songbird, smiling brilliantly. "I don't kill people. I just beat the hell out of them and dump them in front of a police station. I'm not sure where we'll find a police station in this burg, but phase one seems doable." And with that she starts punching down.
Unfortunately, right now it looks like their custody and general influence is going to remain with their father, of whom the best that can be said is that he's not a sadistic pervert.You really wanna twist the knife on Spectra, you give custody or just general influence of her children over to their Uncle Earl and Aunt Pattie, having them follow in their general footsteps and growing up to rebuke everything about their mother.
Side A Final: Bravo vs. Wukong.
Bravo: Initiative +10, Unarmed +16 (Close Damage DC 20, Crit 19-20), Dodge 12 (22), Parry 13 (23), Fortitude 9, Toughness 9/7, Will 9, Acrobatics +14, Athletics +12, Deception +12, Insight +12, Intimidation +14.
Hero Points: 1
Agile Feint, All-out Attack, Assessment, Defensive Attack, Improved Smash, Power Attack.
Sun Wukong: Initiative +10, Unarmed +10 (Close Damage DC 23), Staff +12 (Close Damage DC 25, Crit 19-20), Dodge 8 (18), Parry 9 (19), Fortitude 11, Toughness 13 (Impervious 13), Will 11, Acrobatics +9, Athletics +11, Insight +10, Intimidation +8.
Hero Points: 1
Agile Feint, All-out Attack, Fearless, Power Attack.
Turn 1: Wukong 29, Bravo 24
Wukong makes a +2/-2 All-out Attack with his Rod.
Attack Roll 1d20+12+2=15; Automatic Miss
Bravo Assesses as a Free Action, learning all of Wukong's Attack and Defense bonuses. Bravo then maks a +5/-5 Power Attack.
Insight 1d20+12=31 vs. Not Even Bothering.
Attack Roll 1d20+16-5=15; Reroll
Attack Roll 1d20+15-5=24 vs. Parry DC 17; Hit
Toughness 1d20+13=21 vs. Damage DC 25; Bruised
Turn 2: Bravo 25, Wukong 19
Bravo adjusts Master of Many Styles to the following:
Modified Setting: Strength-based Damage 2; Enhanced Advantage 8 (All-out Attack, Defensive Attack, Improved Critical [unarmed], Improved Disarm, Move-by Action, Power Attack, Skill Mastery (Athletics), Weapon Bind) - 10 points
Then Defends.
Parry 1d20+13=16+10=26
Wukong recovers from his Bruised condition, and makes a +2/-2 All-out Attack with his Rod.
Attack Roll 1d20+12+2=20 vs. Parry DC 26; Miss.
Bravo makes a Disarm attempt as a reaction.
Attack Roll 1d20+16=26 vs. Parry 17; Hit.
Strength 1d20+3=9 vs. Not Even Bothering.
Turn 3: Bravo 23, Wukong 11
Bravo adjusts Master of Many Styles to the following:
Modified Setting: Strength-based Damage 2, Incurable; Enhanced Advantage 8 (All-out Attack, Improved Critical 3 [unarmed], Move-by Action, Power Attack, Skill Mastery (Athletics)) - 10 points
Then makes a +5/-5 Power Attack.
Attack Roll 1d20+16-5=23 vs. Parry DC 17; Hit
Toughness 1d20+13=19 vs. Damage DC 25; Bruised, Dazed.
Wukong makes a +5/-5 All-out Attack with his Rod.
Attack Roll 1d20+12+5=33 vs. Parry DC 23; HIt
Toughness 1d20+9=21 vs. Damage DC 25; Bruised.
Turn 4: Bravo 28, Wukon 24
Bravo makes a Feint with Acrobatics as a move action, then a +5/-5 Power Attack.
Acrobatics 1d20+14-5=13 vs. Insight DC 20; Failure
Attack Roll 1d20+16-5=18 vs. Parry DC 14; Hit
Toughness 1d20+13-1=26 vs. Damage DC 25; Bruised
Wukong makes a +5/-5 Power Attack with the Rod.
Attack Roll 1d20+12-5=16; Reroll
Attack Roll 1d20+12-5=15+10=25 vs. Parry DC 23; Hit
Toughness 1d20+9-1=26 vs. Damage DC 30; Bruised 2
Turn 5: Wukong 29, Bravo 17
Wukong makes a +5/-5 Power Attack with the Rod.
Attack Roll 1d20-12-5=15 vs. Parry DC 23; Miss.
Bravo makes a +5/-5 Power Attack.
Attack Roll 1d20+16-5=21 vs. Parry DC 19; Hit
Toughness 1d20=13-1=25 vs. Damage DC 25; Bruised.
Turn 6: Bravo 22, Wukong 13
Bravo makes a +5/-5 Power Attack.
Attack Roll 1d20+16=5=20 vs. Parry DC 19; Hit
Toughness 1d20+13-1=27 vs. Damage DC 25; Bruised.
He then uses Extra Effort to make a second +5/-5 Power Attack.
Attack Roll 1d20+16-5=27 vs. Parry DC 19; Hit
Toughness 1d20+13-1=18 vs. Damage DC 25; Bruised 2, Dazed.
Wukong makes a +2/-2 Defensive Attack with the Rod.
Attack Roll 1d20+12-2=26 vs. Parry DC 23; HIt
Toughness 1d20+9-2=12 vs. Damage DC 25; Bruised 3, Staggered.
Turn 7: Bravo 29, Wukong 16
Bravo makes a +5/-5 Power Attack
Attack Roll 1d20+16-5=20 vs Parry DC 21; Miss.
Wukong makes a +5/-5 All-Out Attack.
Attack Roll 1d20+12+5=26 vs. Parry DC 23; Hit
Toughnes 1d20+9-3=12 vs. Damage DC 25; Bruised 4, Staggered 2=Incapacitated.
Victor: Wukong