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JohnSnow said:
Other way around actually. Bald-yanki has the two-pointed goatee and soul patch.

And the tatoos on Bald-yanki's head look strangely like a printed circuit board.

I rather like the idea that one could mistake a githyanki for a githzerai on first glance. It makes for some very interesting potential storylines.

I would like the similarity to be such that even gith can't tell just by looking. That way they could be sending spies into each other's organizations. Occasional defectors as well. Same race, two very hostile cultures.
 
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Klaus said:
Look again. Bald-zerai has a two-pointed goatee and a soul patch. Bald-yanki has a four-pointed goatee.

That's splitting hairs pretty fine. :)

My point is, they're the same character. I don't mind that the two races look similar, but, identical twins? That's a bit much.
 

I don't like either of the gith images at all. Actually, I don't really care for that artists style very much, and it is a very poor combination with the gith. I don't really like realistic art styles, especially ones that aim for being photorealistic like the style in those pictures. I prefer art that exaggerates and distorts in order to emphasize important things and ignore inessential things. This is particularly true for art that is supposed to be depicting a different world and era than our own. Seeing an artist try to portray weird things like the gith like they were actually real just seems wrong to me. Maybe it is the uncanny valley effect or something like that.

Anyways, the combination of realism and gith is particularly bad because it just highlights the fact that gith are stereotypical "rubber forehead aliens" that could have been ripped right out of Star Trek. They essentially humans with funny skin and ears, and without any kind of artistic distortions to get around that fact and highlight what makes them interesting, it just makes them less appealing.

I would rather have the 3E images for the gith than these, and I hope that artist doesn't show up in D&D too much.
 

That's strange. In 3rd edition, they always looked like humans with funny skin and ears for me. Also, the uncanny valley-effect for the giths is okay, in my opinion. They aren't humans, after all, so if they look weird, it actually benefits them, doesn't it?
 

TwinBahamut said:
Anyways, the combination of realism and gith is particularly bad because it just highlights the fact that gith are stereotypical "rubber forehead aliens" that could have been ripped right out of Star Trek. They essentially humans with funny skin and ears, and without any kind of artistic distortions to get around that fact and highlight what makes them interesting, it just makes them less appealing.

I would rather have the 3E images for the gith than these, and I hope that artist doesn't show up in D&D too much.
Your taste in art aside (seriously: joking. Nothing wrong with artistic preferences), Gith really are rubber forehead humans --
once, we were kin.
 

mhacdebhandia said:
Actually, the way Keith Baker writes them, Demogorgon et aliis (if they even exist in Eberron) would be a step below the level of the overlords. In his conversion of the Savage Tide adventure path, the plan was that Demogorgon would be "one of the mightiest fiends that remains unbound", and scheming to usurp the power of the rajahs.
That sounds about right. Eberron's rakshasa rajah have diety-level stats in the Dragon issue writeup on them.
 

Hussar said:
That's splitting hairs pretty fine. :)

My point is, they're the same character. I don't mind that the two races look similar, but, identical twins? That's a bit much.
IMC I usually explain the more "homogeneous" look among races such as orcs, goblins and hobgoblins as being the consequence of a high rate of twins, triplets and quadruplets.
 

20080425_114780_rar_0.jpg

So that's a 4th edition gnome? Ha, they'll always be silly.
 



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