DND_Reborn
The High Aldwin
Hey hey hey! I am still an awesome 1E Wizardy-type!Well now that your avatar is no longer Merlin, I find myself looking your way less and less![]()


Hey hey hey! I am still an awesome 1E Wizardy-type!Well now that your avatar is no longer Merlin, I find myself looking your way less and less![]()
It's more than daily powers, though. Even the idea of 'are we high enough level to be doing this part of the adventure?' seems to be popping up more. Maybe because we're currently doing a module? Idk. I'm just making decisions based on events in the game and how I feel my character would act. Then there's the, 'oh, I wasn't expecting that!' from the DM and suddenly we're facing a boss and I'm thinking, "Oh crap, should we have done one of the 'side quests' first?"
To me, I shouldn't be thinking of events as 'main quest/side quest'. It should just be: here are the series of events that lead to this moment.
Even the idea of 'are we high enough level to be doing this part of the adventure?' seems to be popping up more.
Experience gain isn't purely a metagame concept, though, not even for straight combat characters. People within the setting know that as they become more experienced in matters of combat and adventuring, they are able to take on greater threats than they could before. They can empirically observe how much better they're standing up to threats that would have overwhelmed them previously.It's more than daily powers, though. Even the idea of 'are we high enough level to be doing this part of the adventure?' seems to be popping up more. Maybe because we're currently doing a module? Idk. I'm just making decisions based on events in the game and how I feel my character would act. Then there's the, 'oh, I wasn't expecting that!' from the DM and suddenly we're facing a boss and I'm thinking, "Oh crap, should we have done one of the 'side quests' first?"
To me, I shouldn't be thinking of events as 'main quest/side quest'. It should just be: here are the series of events that lead to this moment.
Probably a module / DM thing. I don't run published adventures and my group used to stumble into areas that are too tough for them all the time. If just happens and that is OK. My players have learned to be more cautious now, but since we only level up about 2-3 levels per year of game play, my players can't really wait until they "level up"It's more than daily powers, though. Even the idea of 'are we high enough level to be doing this part of the adventure?' seems to be popping up more. Maybe because we're currently doing a module? Idk. I'm just making decisions based on events in the game and how I feel my character would act. Then there's the, 'oh, I wasn't expecting that!' from the DM and suddenly we're facing a boss and I'm thinking, "Oh crap, should we have done one of the 'side quests' first?"
I hate to say it, but that sounds at least partially like a player issue (though perhaps the DM is telegraphing what is main vs side).To me, I shouldn't be thinking of events as 'main quest/side quest'. It should just be: here are the series of events that lead to this moment.
Characters would have an idea of their current level of strength, even if it's not as detailed as the players know. A spellcaster would know how much magical energy they have left, and a warrior would know how much they hurt (or tired, if you us HP as a form of exhaustion, like I do). This means they know if they're not ready to push on, or the risks if they do (sometimes you just have to). If player go nova then refuse to continue until they rest, the DM should have enemies respond accordingly, possibly causing the PCs to fail their quest.Every time I think, 'oh maybe I should take a short rest to regain my ability' it takes me out of character in an annoying way. "I only have 1 rage left, maybe we shouldn't go and kill those minions in room (a) and, instead fight the boss in room (b) because we don't have time for a Long Rest. The decisions are often metagame decisions and not character decisions. The DM sometimes hints at things being a 'side quest' etc... or 'I wasn't expecting you guys to get here so soon' probably is doing a bit also. I dunno.
Even the idea of 'are we high enough level to be doing this part of the adventure?' seems to be popping up more.