Var
Explorer
The RPG problem that Encounters need to keep up with you while you level is always a bit jarring. At least for the vast majority of campaigns where a party will always run in level appropriate opponents, is rarely if ever expected to retreat. How often do you fight an army of low CR opponents at level 10+? Or an Encounter below easy, so i.e. CR2 Encounters at level 10+?
Most of us have faced the BBEG or one of his Lieutenants early at leavel 1-3 in a campaign, usually fights designed to run for our lives are rare or non existent. This is a game and players are often going to expect to progress smoothly, kill the dragon, rescue the Princesss and start over to do it all over again in the next campaign.
This is unrelated to the story of a campaign. DnD and level systems as a whole are designed to have an upward trend. Rewards, progression and improvements are easy to sell to players. Loss, atrophy and punishment are imho a more interesting premise to deal with, generally more included as temporary inconvenience that goes away after a short term condition is met.
I'd love to play in a campaign that starts out at higher levels playing at PC hubris and setting up an encounter they shouldn't take (but most people probably will). 5 years in Prison for murderhoboing in town, locked away in a BBEG's dungeon after the party insisted on RPing Chaotic Good as Chaotic Stupid, TPK at level 8 but the replacement party isn't a wandering party of heroes but level 3s who happened to hunt a Troll in the vicinity. I'm all for a campaign that hits the reset button in the middle rather than aim for level15+.
Most of us have faced the BBEG or one of his Lieutenants early at leavel 1-3 in a campaign, usually fights designed to run for our lives are rare or non existent. This is a game and players are often going to expect to progress smoothly, kill the dragon, rescue the Princesss and start over to do it all over again in the next campaign.
This is unrelated to the story of a campaign. DnD and level systems as a whole are designed to have an upward trend. Rewards, progression and improvements are easy to sell to players. Loss, atrophy and punishment are imho a more interesting premise to deal with, generally more included as temporary inconvenience that goes away after a short term condition is met.
I'd love to play in a campaign that starts out at higher levels playing at PC hubris and setting up an encounter they shouldn't take (but most people probably will). 5 years in Prison for murderhoboing in town, locked away in a BBEG's dungeon after the party insisted on RPing Chaotic Good as Chaotic Stupid, TPK at level 8 but the replacement party isn't a wandering party of heroes but level 3s who happened to hunt a Troll in the vicinity. I'm all for a campaign that hits the reset button in the middle rather than aim for level15+.