For People in my campaign:
Plan A (6 people will sign up) did not pan out.
Neither did Plan B (my brother comes down and fills out the numbers).
So we are now onto Plan C. To wit: <s>The Big Book of Alternate Rules</s> <i>Unearthed Arcana</i> has a thing begining on page 72 called "Gestalt Characters. If you don't have the book, it's really simple. You have one character, who has two classes. In character creation, you get all the class features, spells, and whatever of both classes. For things like hit dice, BAB, and saves, look at both classes, and take whichever number is higher. I rule that a Paladin/Fighter and a Paladin/Cleric are both allowed, but not Paladin/anything-other-then-fighter-or-cleric. Monk/fighters and monk/anything-that-requires-one-to-be-chaotic are also not allowed. (I mean seriously a monk with all the extra feats from the fighter... that's a whole party right there.) If you have any other questions yell real loud.
Note: if we get more than one more person (currently there are three, so no more then four) we're going back to normal characters.
As a note compleatly unrelated to the above instructions, other then the fact that I have the book out and it looks like fun...
There's also a blurb about desert races that I'm going to run with. Everyone, add the racial trait "Heat Endurence" to your characters. [It's a +4racial bonus to Fort against hot weather.] Knowing me, I will forget to take the weather into account, and this will be nothing but an atmospheric device.
If you are any race other than human, there's other stuff. Yell if you need the information for a race, I'm not going to write it all out if I don't have to.