I'm running two concurrent small campaigns using OSE. I've seen some variant rules here and there, one of which caught my eye:
Characters do damage based on their HD. So, a fighter does d8, a cleric d6, and a wizard or thief d4. The way it was pitched was this reflected training. So any weapon a fighter used would do d8 damage, likewise, give a wizard a two handed sword, and it does d4. This also serves to simplify weapons quite a bit, and weapon choice is then a bit more "cosmetic" or for the "cool look factor" rather than in-game mechanics.
I'm torn. On the one hand, I like this, since as a fighter I can use a spear, or axe, or sword, or bow and do d8. Wizards still do no damage (limited to dagger and staff mostly anyway), thieves lose 1 pt of damage on average (d6 shortsword to d4), but still do double damage on a backstab, etc.
Keep in mind, eveyone throughout the entire game only gets one attack, ever. Or one spell. Or one shot with a bow or crossbow each round. So its not severely impacting classes that couldn't wield swords anyway.
So, thoughts on this kind of implementation in an OSE/Od&d/Basic setting?
Characters do damage based on their HD. So, a fighter does d8, a cleric d6, and a wizard or thief d4. The way it was pitched was this reflected training. So any weapon a fighter used would do d8 damage, likewise, give a wizard a two handed sword, and it does d4. This also serves to simplify weapons quite a bit, and weapon choice is then a bit more "cosmetic" or for the "cool look factor" rather than in-game mechanics.
I'm torn. On the one hand, I like this, since as a fighter I can use a spear, or axe, or sword, or bow and do d8. Wizards still do no damage (limited to dagger and staff mostly anyway), thieves lose 1 pt of damage on average (d6 shortsword to d4), but still do double damage on a backstab, etc.
Keep in mind, eveyone throughout the entire game only gets one attack, ever. Or one spell. Or one shot with a bow or crossbow each round. So its not severely impacting classes that couldn't wield swords anyway.
So, thoughts on this kind of implementation in an OSE/Od&d/Basic setting?