Damage Equivalence


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What's the damage equivalent of comprehend languages?

Was it humor? Please let it be humor.

My thoughts exactly. I think the designers are havin a laugh right now reading our reactions.

There needs to be some mechanism for the game designers to judge the relative power of spells/abilities.

Problem is that when you let slip that the game is being constructed with consistent principles, some of the old-timers scream blue murder that "it's not what Gary intended".

Went over the top there, didn't you? I doubt many old-timey players will disagree that there needs to be some consistency. Damage is the real red rag here.
 



I might disagree that damage might not be the best metric, but there definately needs to be some reorganization of spells.

Playing 3e a short time after playing 4e was a revelation. 4e taught me that any spell that took away actions from your enemies was the best spell you can cast, and there are a lot of spells that take away actions at low levels. So my cleric started taking actions away from people left and right, and reduced the DM's enemies to helplessness. I definately broke the game.
 




I might disagree that damage might not be the best metric, but there definately needs to be some reorganization of spells.

Playing 3e a short time after playing 4e was a revelation. 4e taught me that any spell that took away actions from your enemies was the best spell you can cast, and there are a lot of spells that take away actions at low levels. So my cleric started taking actions away from people left and right, and reduced the DM's enemies to helplessness. I definately broke the game.

Incidentally the point where we stopped playing 4e literally mid-session and made new 3.5 characters was when the DM was told something like "you're stunned (save ends), then you're blinded for 3 rounds".
 

From http://www.enworld.org/forum/news/317373-seminar-transcript-class-design-assassins-wizards.html

Now this little line really caught my attention. Ignoring the actual number there, since we have no context in which to place it, I'm thinking that's not a half bad metric to judge things. Start with the baseline that everything is damage, and then peg effects relative to that.

Thoughts?


I dont like this aporoach. The metric should be how useful is the spell. Don't measure everything against combat...that is where 4E went wrong for a lot of folks. And don't water down Charm Person, because somewhere, sometime, some person may use it to get around a GM's encounter. The classic spells were great. Bring them back, make some minor tweaks for balance. They have tried the uber balanced aporoach to D&D and it was less popular than the competely broken version (3E). I say shoot for what 2E had and make better use of things like casting time and side effects as a balancer. But don't go overboard with balance. For a lot of us that just makes the game unfun.
 

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