Szatany
First Post
What's the damage equivalent of comprehend languages?
It's probably low. It allows you to use social abilities against opponents who use languages you otherwise don't know, so there is some value. But probably not much.
What's the damage equivalent of comprehend languages?
What's the damage equivalent of comprehend languages?
Was it humor? Please let it be humor.
There needs to be some mechanism for the game designers to judge the relative power of spells/abilities.
Problem is that when you let slip that the game is being constructed with consistent principles, some of the old-timers scream blue murder that "it's not what Gary intended".
The transcript says 10.5 damage, BTW.
10.5 is the average of 3d6, which I believe will be the ballpark of level 2 spells.
Well, if you have a single 1st level spell slot per day (or even three), I see no problem with that spell dealing 3d6 damage to a single target at 1st level.
I might disagree that damage might not be the best metric, but there definately needs to be some reorganization of spells.
Playing 3e a short time after playing 4e was a revelation. 4e taught me that any spell that took away actions from your enemies was the best spell you can cast, and there are a lot of spells that take away actions at low levels. So my cleric started taking actions away from people left and right, and reduced the DM's enemies to helplessness. I definately broke the game.
From http://www.enworld.org/forum/news/317373-seminar-transcript-class-design-assassins-wizards.html
Now this little line really caught my attention. Ignoring the actual number there, since we have no context in which to place it, I'm thinking that's not a half bad metric to judge things. Start with the baseline that everything is damage, and then peg effects relative to that.
Thoughts?