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Damage of two types but immunity to one

But what about the 1[W] + Intellegence fire and cold damage?

Well, this IS fire damage. So it is negated. The cold damage aspect of it is not another effect. It is the -same- effect as the fire damage, and there is no rule that says that immunity must double down on double-damage type abilities. Because the damage cannot be an effect other than itself, it cannot be negated by the 'other effects' rule.

Therefore, it is negated.

Unless you can some how explain how something is a thing other than itself, your logic doesn't make sense, and requires some more explanation.

A thing is not something other than itself.

Hence "fire and cold damage" is not "fire damage", thus the fire immunity is not going to affect it at all. However they indicated with resistances, not necessarily immunities, that doubling up on components can = total effect. So "fire and cold" damage can only be completely ignored if you have "fire and cold" immunity (not fire immunity and cold immunity, but "fire and cold" immunity) but I would probably allow component principles to stack up if you had both immunities or immunity to one and resistance to the other.

But basically "fire and cold" is a type of damage, not two types. So unless stated otherwise it is not effected by partial immunities (partial resistances are explained as a special case so we treat them specially) and as such if you hit a creature that is "immune fire" and "resist cold 5" with 35 "fire and cold" it should take 35 damage (as the immunity has no effect, as it is of the wrong type and the creature only has resistance to one component of the damage type not both) but I would hope a DM would see the sense in only dealing 30 damage.


Now that I have given my opinion on RAW, onto my opinion on RAI.
The way I look at "X fire and cold damage" (for example), from the explainations given, is that is works as "upto X fire damage + upto X cold damage, PC's choice on how it is devided, to a maximum of X damage before vulnerabilities" so if you are immune to the X fire damage the PC just makes the damage "0 fire damage + X cold damage".

This is definately how we play it in the game I play (as PC not DM, so my DM must agree with me on RAI I guess) and I am glad of it - as my Acid (Arcane Admixture) Stinking Cloud would be useless about 60% of the time at as we are doing P3 (I think) and almost all the undead are Immune Poison.
 
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On the topic of Verision's house-rule to simply split multi-typed damage into equal portions:
No offense, but how is your house rule less complicated than "unless you have resistance or immunity to both, you take full damage"?

The house rule may involve more number-crunching, but as this thread illustrates, the normal rule may well suffer more from odd corner cases and unintuitive consequences. It may be more involved at the table (which generally shouldn't be a big issue), but it's easier to understand and adjudicate, and with that perspective in mind - less complicated.
 

...except that that's wrong. The rules are really clear on what's one effect and what's two -- and "25 fire and cold damage" is one thing, one set of damage, and one effect--just one with two keywords.
The concept "effect" is vague. It's just some consequence of a rule or power usage - basically, just something. Is having 2 pounds of beef equivalent to two separate pounds? Distinguishing discrete, atomic effects amongst a power's consequences is ill-defined. So, irrespective of the specifics concerning immunities, let's hope this argument doesn't hold the balance.

A target that's immune to poison is immune to all the effects of the power, as while they're fear effects, they're -also- poison effects and the target is immune to those.

Now, a real GM would probably (correctly) interpret the intent of the power that the slide is a poison effect (mabye) and that the stun is a fear effect. But lets just look at RAW interpretation, not rule-by-intent here. (a similar example is Prismatic Spray--it's easy to figure out which of the three effects are -intended- to be tied to each keyword--but one cannot do so (for the stun effect) without flavor-based interpretation)
I agree, and it's worth highlighting this notion to underline the fact that the "rules" are not complete. Obviously, there's always rule 0 (the DM), but more subtly than that, weird corner cases or undefined rule behavior does occur and it's better to deal with it sanely than to go over rules with a fine-tooth comb when the particular corner case you're dealing with may simply have been an oversight.

Basically, it seems like the anti-immunity people in the thread are trying to treat immunity as resistance(infinity). But there's no support for that in the rules text, and you can't get there without more or less making up a rule (either immuity=infinite resistance or the [worse] "damage with multiple types is multiple effects" misrule).
The rule text is written in common-sense English. If something that resist arbitrarily strong poison, one might say it's immune to poison. If it can resist the effects of arbitrarily high temperatures, you might say it's immune to the effects of high temperature - or in a fantasy setting, immune to fire. There's no need for the rules to state that immunity to damage is equivalent to "infinite" resistance if that's a natural assumption to make in English. I don't think that equivalence is sufficiently obvious to make it an unwritten rule, but it's natural enough to make it unfortunate use of terminology if it doesn't hold and isn't explicitly addressed.

CO: textev = "textual evidence".

There are no truisms -- there's only exception based design.
The game makes any number of assumptions it never describes or states. Essentially, all those bits of common sense and knowledge the players (including DM) are presumed to have are truisms - and that's a bunch.

it strikes me that a rule that is printed only once, buried in a magic item power in a splatbook, parentheses or no, is likely closer to an exception than a rule. This appears to be cooroborated by the only other non-wand magic item in the same book that deals multiple damage types: the Ring of Shadow Guard (AV, pg 159), which deals cold and necrotic damage but leaves out the "reminder text" that the Storm Shield contains.

Perhaps it's not an exception rather than a misconception however - which would suggest that the assumption isn't an odd one to make. And the opposite approach isn't clearly stated either, which makes RAI and reasonable assumptions that much more relevant - just as you say:
Not trying to be too terribly difficult here, I also believe the RAI is that you need immunity to both types otherwise you take full damage, but it's not clearly stated and I frankly think you can infer whatever you want out of the vague offerings as written.

...which is exactly what I think too: neither approach to immunities is clearly supported by the rules text which just omits this information; and it's probably best for the game to require immunities to all damage types, though it's not common enough to matter much either way.

Regardless, even if we could conclude something from the rules, it's obviously not stated clearly and would require too much semantic trickery to have faith that the results actually represent rules by design rather than by coincidence.
 
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Except there's a problem with this logically.

The power isn't doing an instance of fire damage and an instance of cold damage. If this were the case, then of course immunity to fire damage would not affect the cold damage.

What is occuring is that there is only one instance in question.

Now, because that instance IS fire damage, immunity protects you from it. And because there are no other effects under discussion, the idea that other effects are not affected by immunity is not even a valid point of discussion.

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Unless you can some how explain how something is a thing other than itself, your logic doesn't make sense, and requires some more explanation.

You are correct in that you have not grasped my entire position. Starting from the assumption:

Damage IS an "effect"
This assumption is based on the "Damage Type(s)" listed on page 55. Damage by itself is not an effect unless it has a type as described in the rules (or it can be "untyped"). And to be clear I'm not trying to say that you have two separate effects (30 fire damage and 30 cold damage), but instead I have 30 damage of type fire and cold. So back to the argument...

"Resistance or immunity to (fire) does not protect a target from the power's other (damage types or non-damaging effects)."
Because the 30 damage also has the "Damage type" "Cold", then immunity fire does not protect me from it because "...does not protect ... from other [damage types". Again referring to the base assumption "Damage [types] IS an "effect". If we can't agree that fire and cold are different types then you may as well say that any immunity makes you immune to ALL damage.
 

One other thought. All this is an unintended consequence of their errata. The original rule made where any damage only had one type. I'm at work and don't have my book, but the original rule said if you have a power with multiple types then you split the damage among the types. So if your power did 30 fire/cold damage it now does 15 fire/15 cold. They didn't errata immunity to take into account the change to how damage/resistance works now.

I'm sticking with DM's prerogative, meaning that the rules are mute on the subject based on the above or even if the rules are not mute at the very least they are not updated to handle the other changes in the system rendering them obsolete.
 

I submitted the following to CustServ:

Based on the errata to keywords, resistance, and damage, immunity is no longer clearly defined. Pre-errata if you had a power that did multiple types of damage that damage was divided between the types (eg 30 fire/cold damage would be handled as 15 fire/15 cold damage). This works fine with immunity because if you have immunity fire then you clearly only take 15 cold damage. Now that damage can have multiple types instead of being split (you now take 30 fire/cold damage) immunity needs an update similar to what resistances got ("You have to have resistance to ALL types and even the you take the lowest as your resistance to the power"). That phrasing is clearly intended to make multi-type powers more effective and immunity needs similar phrasing such as..."You must be immune to all damage types of a power in order to not take any damage" or "Immunity to one type of a power's damage allows you to ignore all of that damage" depending on how the designers want immunity to work. My personal opinion is the former as the latter allows the weird situation of a multi-type damage power granting you immunity to your vulnerability. If that's not clear I'll give a short example:

Creature A
Immune Fire
Vulnerable Radiant

Power A
Implement * Fire * Radiant
Hit: 1d8 + Int Fire and Radiant damage.

In this example using the latter reading I offered above you are immune to all the damage because you're immune to fire even though you're vulnerable to radiant which seems silly.
 

Actually, pre-eratta, all immunity worked like gaze immunity -- immunity to a fear effect that did fire and cold damage would mean the monster didn't take any damage.
 

It seems quite clear to me that damage powers have the following structure:


Hit: ( [ (number) (type) ] damage ) + ....

Out of powers that have multiple damage keywords (not counting things like fear, charm, etc) there seem to be the following kinds:

A: (number) (type) damage + (number) (type) damage + ....

B: (number) (type + type + ....) damage.


In case A, I think it's pretty straightforward that if a power deals [10 fire damage] and [10 cold damage] that someone immune to fire loses 10 hitpoints. Note that I said loses ten hitpoints - "takes damage" is, I find, an annoyingly vague thing.

In case B, however, the question is whether you need:

Resistance to (type) OR (type)
Resistance to (type) AND (type)

I would argue that the resistance must match the damage exactly: resistance to fire is not the same thing as to resistance to fire and cold, and is insufficient to prevent loss of hitpoints due to fire and cold damage.

This, of course, brings up the issue that vulnerability and resistance are two opposite functions, but there is the explicit rule that the lower of the two resistances wins. So, when you have vulnerability (fire) and resistance (cold), you will lose hitpoints equal to the initial damage plus your vulnerability, since your resistance is -5 for fire and 10 for cold, for example. Without any resistance, though, something that is fire and cold damage is more versatile as either vulnerability (fire) or vulnerability (cold) will push the resistance to a negative number and cause greater hitpoint loss.

The combination of damage types is unbreakable - (fire and cold) damage is not [(fire damage) and (cold damage)]. They specifically changed away from that early after PHB was released. If you have 10 resist fire, you don't lose 10 hitpoints from 20 fire and cold damage, you lose 20, as stated by the rules. You don't take individual points of damage up to the total, trying to figure out which are fire and which are cold.

If you accept that (fire and cold) damage is not the same as [(fire damage) and (cold damage)], then you must conclude that you need immunity to both types to prevent all the damage.

If you don't accept that, then there is absolutely no function to type B of powers, and we're back to the pre-Errata PHB, except with no rule *whatsoever* about how the damage is split between the two types.

I hate to go all math notation on people, but it seems like the least confusing way of expressing things.
 
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Actually, pre-eratta, all immunity worked like gaze immunity -- immunity to a fear effect that did fire and cold damage would mean the monster didn't take any damage.

This is completely untrue. I didn't copy the entire text from the PHB and I don't have mine at work, but it said that damage is specifically divided among the existing keywords of the power. So if you have a power that does 30 fire/cold/psychic damage then it does 10 of each...apply immunities and resistances. Pre all errata you never had damage of more than one type. All damage was (as Mand puts it so well):

( [ (number) (type) ] damage )
 

This is completely untrue. I didn't copy the entire text from the PHB and I don't have mine at work, but it said that damage is specifically divided among the existing keywords of the power. So if you have a power that does 30 fire/cold/psychic damage then it does 10 of each...apply immunities and resistances. Pre all errata you never had damage of more than one type. All damage was (as Mand puts it so well):

( [ (number) (type) ] damage )

Actually, he's completely correct, and it has nothing to do with damage types.

Take Frostfire. It has the Cold and Fire keywords. That means every effect of that power is a cold effect, and a fire effect, regardless of the damage types.

That means that under the PHB1 rules, immunity to fire renders you immune to fire effects. All effects of a power with the fire keyword are fire effects, including cold damage, or radiant damage from certain sorcerer's powers, etc.

Immunity only started distinguishing damage types vs effect types vs conditions in the PHB3 incarnation of the immunity rules.
 

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