WBruce
Explorer
I am a big fan of The Lazy Dungeon Master books. During all my life I always "DMed" improvising and figuring out things on the go. Recently, since I adopted Fantasy Grounds I have being trying to plan things up ahead more, trying to understand rules in a more deep way.
The Lazy DM workbook brings a table on page 5 called "Improvised Statistics (for traps, obstacles, and other improvised Challenges)" where we get a per level numbers of AC/DC/HP/Attack/Damage for Medium/Hard/Deadly situations.
Here I am more worried with the damage part. Would you agree with the damage per level in this table? If not suppose I am creating a monster from scratch how would you go to determine the right damage that monster can inflict considering your party?
Here are some examples from the table in question considering AC,HP,Attack and Damage in this order:
Level 1: 11 - 40 - +3 - 5(1d10)
Level 2-4: 13 - 110 - +4 - 5(1d10)
Level 5-7: 15 -150 - +6 - 11(2d10)
Level 8-10: 16 - 200 - +7 - 16(3d10)
Do you think this is about it, or do you see something off?
The Lazy DM workbook brings a table on page 5 called "Improvised Statistics (for traps, obstacles, and other improvised Challenges)" where we get a per level numbers of AC/DC/HP/Attack/Damage for Medium/Hard/Deadly situations.
Here I am more worried with the damage part. Would you agree with the damage per level in this table? If not suppose I am creating a monster from scratch how would you go to determine the right damage that monster can inflict considering your party?
Here are some examples from the table in question considering AC,HP,Attack and Damage in this order:
Level 1: 11 - 40 - +3 - 5(1d10)
Level 2-4: 13 - 110 - +4 - 5(1d10)
Level 5-7: 15 -150 - +6 - 11(2d10)
Level 8-10: 16 - 200 - +7 - 16(3d10)
Do you think this is about it, or do you see something off?