Angellis_ater
First Post
I've been toying with an idea to make Heavy Armor both more viable and more realistic in some ways. First of all, all my players do is keep with the Light and possible Medium armors to avoid any kind of penalty to their precious skills. (Note, we do not use mithril in our campaign) Now, I want to make Heavy Armor a little more interesting and thought of adding a little Damage Reduction to the heavier types of armor?
For example:
Splint Mail - DR1/bashing or piercing
Banded Mail - DR2/bashing or piercing
Half-Plate - DR2/bashing
Full-Plate - DR2/bashing AND piercing
For example:
Splint Mail - DR1/bashing or piercing
Banded Mail - DR2/bashing or piercing
Half-Plate - DR2/bashing
Full-Plate - DR2/bashing AND piercing