As a spread, it may be hard to aim properly, especially if you want to avoid hitting your own party members. Makes more sense in the hands of a low level wizard npc who just wants to nuke the entire party with 1 good spell before he goes down.![]()
That just sounds like a really stupid spell. It's not even like the actual dance of ruin? Is there an equivalent devil spell? I doubt it, WotC's a bunch of demon-loving jerks.
To answer your question, it's almost 4d6 over a VERY large area, and with the right party, even gives selective targeting, so yes. Too much for a cleric. Arguably for sorc/wiz and bard, too. The good area spells generally don't happen till level 3. anything level 2 tends to be fairly small in radius. The casting time would be a hindrance if it were 1 round instead of 1 full round action.
I'd say ban it.ing demons get enough goodies already. And if you nerf it, remove the part about not hurting demons in addition to whatever nerfs you give it. To me, nothing says Chaotic Evil like not caring about hurting your allies.
Yeah, I thought it was 2d10, which is about 4d6, it's actually quite a bit better. I was trying t ocompare it to stuff like scorching ray (single target, starts out only 4d6 and it's fire damage, easily resisted). This spell's strong for a wizard, nevermind a cleric.What do you mean 4d6? It's 2d20. That is so unfair. I rolled a couple of d20's today just to see how it would feel. Getting results like 32 dmg and better from a second level spell in that big of an area.... that just feels like cheating.
None the less...
Another problem is that the spell occurs only right before your next round starts. Meaning that an astute foe may sense that something is wrong and move away from you, potentially wasting the spell.
The casting time would be a hindrance if it were 1 round instead of 1 full round action.
As a DM who has a ring of vrocks currently dancing in a circle of our (paused) combat, I'm getting a kick out of this thread.