Hm. Seems like I've got a lot to answer for...
Nisarg said:
Thank you for playing, and thank you for giving the perfect example of how "quality" is a totally subjective concept.
Yes, it is, as I've stated a number of times already.
As a complete aside, there's a strong argument (made to me by a numberfo college professors) that college professiors of literature fit our bill exactly - they tell you about the influence a work has, but not it's quality.
Wulf Ratbane said:
Heck, I'd argue it. Survivor was masterfully conceived. As a form of entertainment, based on its ability to draw viewers (no matter how contrived the drama), its quality cannot be denied. It performs admirably. It outperforms.
Okay, so as to not fall down on my own dare, I must laugh - ha!
By that logic, McDonalds is the finest quality food that the United States has to offer, hands down. It certainly performs. Performance is a laudable thing when you're interested in how many dollars the thing rakes in. Good for an award from a collection of businessmen to other businessmen for doing good business. But as a consumer, how well it performs in the marketplace is far second to how it performs in my grubby paws.
You seem to be suggesting that mere entertainment-- even in an industry that is 100% entertainment based such as television or RPGs-- is not a measure of quality.
You could argue that Hemingway's quality is predicated on the fact that literature aims beyond mere entertainment-- but that is only frequently, and obviously not universally, true of publishing.
Actually, what I argue is that a true quality product must be entertaining and accessible, while still having artistic merit. Survivor and McDonalds have the entertainment value, but lack artistry. Hemingway has artistry, but is boring to read unless you are a college professor into critiquing artistry. James Joyce's influential book
Finnegan's Wake is so artful that it is completely inaccessible to the normal reader - one requires a college professor to tell you what the bloody book means! Thus, none of these are works of truly high overall quality.
Joshua Dyal said:
They do no such thing. Hugo and Nebula awards mean very little except as a pat on the back from your peers.
That argument might be made for the Nebulas, which are an award given by the Science Fiction Writers of America to one of their number. However, it clearly doesn't hold for the Hugos, which are a fan award. The contention that the awards are "meaningless" is not supported by sales of winners after they are announced.
The proof, however, is in the pudding. You can go to the websites I linked, and look at past winners. If you want to claim that they're completely off the mark, then you only support my contention that "quality" is a subjective term, such that we shouldn't worry about objective measures in the first place
The Sigil said:
The purpose of existence for a role-playing publication is to aid role-players in enjoying themselves.
I'm sorry, Sigil, but you're starting yoru argument with a false premise. If the above were the case, they'd offer the products to us free or at cost. You mistake the means for the end.
The primary purpose for professional role-playing publication is to make money. The
method these guys use to go about fulfilling that purpose is soemtimes aiding role-players in enjoying themselves.
Again, my theory is simply: High product sales indicate a high quality product.
If we lived in a world in which brand-name recognition, economy of scale, and marketing overhead and other factors had no influence, then your theory might be true. But, we don't live in the land of Theory. In practice, sales are too strongly impacted by other factors for one to be able to extract the quality information within.
You say that micro-scale judging is flawed due to variations in personal taste. That's true. But you go awry when you say that macro-scale is the only thing left available to us. This isn't a digital case, with only two extremes. Think about finding somethign in the broad middle ground.