BryonD
Hero
Shouldn't concealment prevent sneak attack damage though?
It certainly makes sense to me.
The rogues just need a good plan to optimize the fact that they have all that concealment for hiding in. Who says the SA damage is imperative to the dark alley ambush?
Against a low level character two or three rogues suddenly attacking from the shadows will not need extra damage dice to get the job done. Against higher level characters, something a lot more cool than just hiding in a dark alley is going to be required either way. I just don't see the problem.
And even with that, smart rogues will have plans in place.
Have one rogue throw out an everburning torch during the surprise round
If this is a moderate+ level encounter, potions of darkvision are cheap.
But it makes total sense to me that if your target has concealment, you can not sneak attack them in the D&D/PF sense of the term.
Dark alleys are not scary because of the sneak attack dice, they are scary because all the hidden bad guys.
Come to think of it, with the PF skill system the alley could easily be full of carefully hidden fighters and sorcerers.
And don't short change dwarf and half-orc rogues.
It certainly makes sense to me.
The rogues just need a good plan to optimize the fact that they have all that concealment for hiding in. Who says the SA damage is imperative to the dark alley ambush?
Against a low level character two or three rogues suddenly attacking from the shadows will not need extra damage dice to get the job done. Against higher level characters, something a lot more cool than just hiding in a dark alley is going to be required either way. I just don't see the problem.
And even with that, smart rogues will have plans in place.
Have one rogue throw out an everburning torch during the surprise round
If this is a moderate+ level encounter, potions of darkvision are cheap.
But it makes total sense to me that if your target has concealment, you can not sneak attack them in the D&D/PF sense of the term.
Dark alleys are not scary because of the sneak attack dice, they are scary because all the hidden bad guys.
Come to think of it, with the PF skill system the alley could easily be full of carefully hidden fighters and sorcerers.
And don't short change dwarf and half-orc rogues.