Psion
Adventurer
I see nobody has discussed this, so I though I'd repost it here:
Initially I was not excited; I didn't care too much about DI the first time around. But then, one of the authors said something that intrigued me:
See this thread on the Spycraft boards for more info:
http://www.alderac.com/forum/viewtopic.php?t=6009&start=0
So what do you think? Good? Bad?
Chad Justice of Mythic Dreams Studios said:Today, at the GAMA Trade Show in Las Vegas we at Mythic Dreams Studios announced the upcoming release of a new and official Spycraft Family setting - Dark Inheritance - to be released at Origins this year. Dark Inheritance is a 2003 ENnie Award Nominee for Best Campaign Setting. It is a modern world of mythic horror and this book is the first in a line of products that explores this world of terrifying action. This is not a stand alone game; rather it is a part of the Spycraft Family, a new world setting powered by the wildly popular Spycraft d20 engine. While Spycraft was originally designed to emulate fast and flashy superspy action, the Spycraft engine is eminently capable of portraying the terrifying and cinematically mystical action that is mythic horror. An official press release will follow soon with more information about this exciting new world setting.
As a teaser, check back tomorrow for a look at the fantastic cover created by Veronica Jones for the Dark Inheritance setting book! And guess what color the background will be!?
Initially I was not excited; I didn't care too much about DI the first time around. But then, one of the authors said something that intrigued me:
Scott Gearin said:I'm thinking two Spycraft-style base classes with spell casting ability. None of the fire-and-forget stuff, but still able to neatly import spells from other products. There are a LOT of good and interesting spells out there, so drawing upon that versitility can add a lot to the Dark Inheritance experience.
Adepts master the powers of magic through knowledge, discipline, and foci (objects with connections to the Ethereal - the source of all magic power). As foci have been all but forgotten on Earth (lost to age and accidents), this is a very old style of magic nearly vanished from the world, and now renewed by the Rip. Adepts have a very limited numer of spells at their disposal (limited to those 'imbedded' in their focus), but have surprising flexibility. They also can perform a number of tricks by manipulating raw Etherial energy (a process wich causes temporary Constitution drain in mortals).
Gnostics also tap the Ethereal, but through intense, focused belief. Like adepts, gnostics have been denied the full extent of their powers for millenia, but as the world rings like a bell after the hammer-blow of the Rip, the Ethereal is slowly moving back into conjunction with the visible world, and some of the faithful are finding their dedication rewarded in unexpected ways...
Beyond these two styles of etherial magic, the Dark Inheritance world also further explores the power of evocations. Lurking in shadows deeper than ever before, the Daemonhost train their worshipers in occult arts, reviving rituals long forgotten - or more often stamped out - in their quest to anihilate the inheritors of their ancient jailors.
See this thread on the Spycraft boards for more info:
http://www.alderac.com/forum/viewtopic.php?t=6009&start=0
So what do you think? Good? Bad?