Najo said:I am going to keep my reply simple as I like to get back to my original question to the community - input on what the content of an official Brom era Dark Sun CS book would be.
I own all of the dark sun material, both pre revised and revised. I have print outs of the athas.org stuff. I own the Paizo material (defilers, 2 dungeons worth of monsters, 1 dragon wiht players guide, and the rules for the dragon kings issue). I originally ran Dark Sun for over 5 years, through three different campaigns with over 48 different players in that time. I have read most of the novels.
The brom era produced the prism pentad, most of Dark Sun's history came from those five books. The Dark Lens, the Cruelean Storm, the Origins of Rajaat and the Champions, the creation of Borys, the Cleansing Wars etc. All of which is good stuff.
Likewise, the ivory triangle cover Nibenay and Gulg's political situations and history in detail. Urik was covered in the Crimson Legion novel and Road to Urik adventure. Balic was covered in the novels and adventures too. Dragon Kings had more information on the cities and the history of Athas.
Almost everything the Revised boxed set had it got from the Brom Era materials and gathered it together and then added on to. Some of what it added was ok, some was really terrible.
As for the art, Brom worked at TSR during the Brom Era. They based the setting off of his sketches. Read the origins of the setting in the 30 years of D&D book, the Worlds of TSR book and the Dragon issue with the defilers. Brom was Dark Sun, and you can see it up till he no longer was doing art for them. All of the books were graced by his majestic, beautiful yet brutal, alien world of Athas. Then the revised stuff started creeping in and BAM, we have surfing halflings and living cybernetics (which shadowrun released bioware that same year)
As for the jagged cliffs, those were hanggliding halflings there. The surfing ones were at the Last Sea.
ehren37 said:I could really get behind Darksun as a campaign setting run with Iron Heroes rules. Part of my beef with 2nd edition darksun was taking weak classes (non-casters) and making them even worse by removing their gear. Who gives a crap that wizards cant wear armor when there wasnt decent armor to be worn?
Najo said:So, what would an outline or table of contents look like for the original (brom era) dark sun if it were done now days with 3.5 rules. What content would you expect to see in there? Share examples of that content like feats, prestige classes, magic items etc.
Wik said:Techincally, the "windsurfing" halflings were found on the Jagged Cliffs, and they were a little cheesy (although I remember loving them when I was 15 or so... we played a Jagged Cliffs campaign that was a lot of fun). The Last Sea was an entirely different place, that had nothing to do with Halflings.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.