Spatula said:
Wow, a tree monster in a desert.
Replace "Tree Monster" with "Oasis Spirit" or "sand spirit" and the principle applies. It's not the
specific examples of fey people are pointing out here, it's the fact that 4E fey are
not "whimsical forest monsters." They, like the fair folk of legends, are inscrutable, powerful, and pretty much utterly alien in moral outlook. The core MM might very well focus on "forest" themed fey, but because that's where most "standard" D&D adventures will cross over into the Feywild. The Athasian Feywild would be a place of endless dunes so bright that even a glance would blind you, of cliffs miles high riddled with the tombs and barrows of ancient fomorian-kings, of Irem, the Lost City of Pillars. Look into some of the folklore of the bedouin tribes around Saudi Arabia's Empty Quarter and you'll have all the examples you need for an Athasian feywild.
And a new flavor of dark elves where there's no "light" elves to constrast them with.
Umm...shadar-kai aren't dark elves. They also aren't associated with the Feywild, but with the Shadowfell.
And giants - fomorians aren't fey, and DS has its own particular giants.
Did you read the article on fomorians on the D&D site, or Worlds & Monsters? Fomorians most definitely
are fey, and W&M even makes a specific point of the fact that the "Giant" creature type is no longer "anything that's Large and human-shaped."
Of course, what qualifies as "minor details" differs from person to person. Upthread, Klaus advocated getting rid of psionics in the setting, which is a critical part of it in my view (and if the 4e psion is not a better blaster than the arcane casters, as we have in 3e, it would work really well for the setting, too). Here you're for throwing goblins into a setting that doesn't have them, or anything even resembling them, much as Dragonlance does not have orcs (unless something has changed with DL). If someone came out with a 4e DL setting filled with orcs, I think the fans might not appreciate the sudden change. The weakest humanoid-type monster in DS was the gith, which had 3HD and psionic powers. One gith would eat a hobgoblin for a pre-breakfast snack.
I don't remember if any hobgoblin stats have been released for 4E yet, but given what we've seen of other monsters I really don't think the argument "humanoids are too puny for Dark Sun!" applies. You can argue that they don't fit the setting, but saying that humanoids are too weak for the hyper-deadly Dark Sun world is erroneous 3E style thought.
Paladins would possibly make good templars, then.
Given that paladins are no longer "sacred champions of shiny goodness and chivalry" and are instead "divinely-powered tanks," they are in fact the obvious choice for replacing the Templar class. 4E paladins could even draw their power from the elements, just like clerics, and be a viable PC class.
Any setup that has defilers and preservers as two seperate classes is a bit lazy, IMO. Preservers, by the setting fluff, should be able to tap into more power via defiling if they wish (and there should be consequences for doing so). The Dragon/Dungeon conversion got this much right, at least, even if I didn't care for the particular mechanic used there.
I agree. Defiling and preserving should be options built off of the wizard class. It's been ages since I read the old Dark Sun magic rules, but I'd probably key them directly into wizard spells. At a guess, I'd maybe make "Defile" and "Preserve" at-will class features that modify how your other spells work, then liberally sprinkle defiling and preserving spells throughout the wizard class's power list to cover the more extreme examples like sucking someone's life force out to power a spell.