Ovinomancer
No flips for you!
EDIT: Null Psi Field is meant to be the "Dark Sun doesn't need psionics" vote. Apologies for trying to be too clever and ending up in unclear.
Look! A Poll! Wonder what it does?
Dark Sun doesn't actually need psionics to be Dark Sun. Ultimately, the role of psionics in Dark Sun is to provide character options, but psionics don't directly address the central themes of the setting. You can have a perfectly cromulent Dark Sun game without psionics at all. It's not a necessary part of the setting, and the thing most easily severed from it without much change. I know, I know, lots of people liked psionics in Dark Sun, but it didn't define the setting, it just let you have wizards that didn't trip over the arcane magic is bad detail, or clerics when there were no gods. Peel off the psionics and your still left with an extremely flavorful setting with lots of room for play. Add it in, and you have pretty much the same thing just with some different character options. In fact, to say another bad thing, given how badly screwed wild talents could be in psionic conflicts in pre 3e D&D (I didn't do any Dark Sun post 2e), it might even be beneficial to avoid psionics in Dark Sun for non-psions/non-lucky-as-hell characters.
Anyway, I've said the horrible thing, now it's time to argue about it. Discuss.
Look! A Poll! Wonder what it does?
Dark Sun doesn't actually need psionics to be Dark Sun. Ultimately, the role of psionics in Dark Sun is to provide character options, but psionics don't directly address the central themes of the setting. You can have a perfectly cromulent Dark Sun game without psionics at all. It's not a necessary part of the setting, and the thing most easily severed from it without much change. I know, I know, lots of people liked psionics in Dark Sun, but it didn't define the setting, it just let you have wizards that didn't trip over the arcane magic is bad detail, or clerics when there were no gods. Peel off the psionics and your still left with an extremely flavorful setting with lots of room for play. Add it in, and you have pretty much the same thing just with some different character options. In fact, to say another bad thing, given how badly screwed wild talents could be in psionic conflicts in pre 3e D&D (I didn't do any Dark Sun post 2e), it might even be beneficial to avoid psionics in Dark Sun for non-psions/non-lucky-as-hell characters.
Anyway, I've said the horrible thing, now it's time to argue about it. Discuss.
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