Dark Sun Encounters: Sub-Par Characters

I just checked out D&D Encounters last night. I was pleased to see that it was attracting a lot of folks to a local shop - there were 4 groups playing, in total. Because that was more than usual, we started with the 1st chapter, first combat. It didn't seem out of line. The DM did not describe the monsters as goblins, the PCs were definitely not optimized, but neither were they gimped to unplayability, and they had no major problem with the scenario. And, you run from a horde of monsters after defeating a few of them. Doesn't seem that bad. Then again, the DM had both played and run the scenario before, so may have put a spin of his own on it.
 
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Just to let you know, the surges are correct. I play encounters *somewhere, somehow which i don't want to go into right now* and had only given the character sheet a cursory glance. The DM had misread the surge value as the surge count. Meaning after 3 encounters I have 5 hps left but I still have 5 surges left as opposed to zero left. But all has been put right. Which means, although the PCs are not top class (brawler fighter ...) they are playable at least. Carrying on with only 5 hp and no surges is unthinkable. Now its an possibility at least.
 
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Just to let you know, the surges are correct. I play encounters on line via Fantasy Grounds and had only given the character sheet a cursory glance. The DM had misread the surge value as the surge count. Meaning after 3 encounters I have 5 hps left but I still have 5 surges left as opposed to zero left. But all has been put right. Which means, although the PCs are not top class (brawler fighter ...) they are playable at least. Carrying on with only 5 hp and no surges is unthinkable. Now its an possibility at least.

I wouldnt talk about playing it online in the open like this. It is only supposed to be played in a retail location.
 

There seems to be a fairly large wizards contingent that think that terrain which doesn't affect the monsters is somehow fun, and they put it in pretty much every encounter they write.

Yes. Those guys shouldn't be allowed to write adventures, delves or encounters of any kind until they get over it. If they can't work through it in a few weeks, transfer them to some other department.

Mind you, I just ran an encounter in P3 where there was terrain that *only* the monsters were affected by. My group - which are very controller-based - dropped the Big Bad in the terrain and watched him *burn*!

Hmm, I don't have P3 (and have heard pretty poor reviews of it), but that's really cool to hear. There are certainly dozens (maybe more) of examples of "this terrain only hurts pcs har har" but that's the only one I've heard of that is the other way around.

Depends on what the terrain is. Would you think that a monster that is aquatic not drowning underwater isn't logical? Or a fire immune creature happily living in lava? ...(snip)... Noting that sometimes this isn't very logical. For example, bandits around a fire pit aren't going to be immune to it if tossed in. Most enemies dislike being pushed down a huge pit as well as another example. It really depends on the terrain and how it is supposed to interact. I see it as being a continuum of terrain from something that entirely aids the monsters (it's THEIR dungeon after all, it's not YOUR home it's theirs. They'll live places that help them in the end), is in between or even aids the PCs in some manner (Consecrated ground in a graveyard is an example I used).

The problem (imho) is that a lot of adventures only put fire pits in places where the monsters are immune to fire, and a lot of terrain is pretty arbitrarily made to be "bad for pcs only". The goblin brambles are the worst example I have seen, but there are so many to choose from... I would bet that a devoted search could turn up at least 50, if not 100, examples of terrain that only hoses the pcs.

IMHO, if Encounters has a fundamental problem, it is that it isn't being run the way organized play should and the people running the game don't have adequate support.

IMHO the fundamental problem with Encounters is that the adventures totally suck, especially given the format. The editing is terrible- the guys doing the editing should be kicked back to school for a while. The maps are boring and uninspiring and built from Dungeon Tiles (I HATE that), there's too much stuff that fails when you have to deal with it over multiple encounters, the pregens have tons of errors, there are no significant choices to make anywhere along the way- ugh. I was helping run it, although this is my busy time of year and I've been unavailable the last couple of weeks and I don't know if I'll bother going back to it.
 


I wouldnt talk about playing it online in the open like this. It is only supposed to be played in a retail location.
errrr... okay... (looks around feeling a sudden wave of paranoia)*

Otherwise I'll be arrested by the RPG Police? On a charge of... playing DnD Encounters online?

I live in... oh, wait, shhhh, I'd better not say... but I figure I'm okay.

Thanks for the warning though. I'm sure WotC would probably be happy though that players are playing 4e, getting an introduction to their up and coming products (as Encounters seems to be designed to do, imo) which players are then likely to be interested in and then buy, even if it is at a distance. Because for me to get to my 'local' rpg store, well.... considering I live in a village in the mountains of a non-english speaking country... with kids and a wife, this is the only option for me to play this. Exclude me, or include me. What would you choose?

Thanks for the... warning, though, I'm sure it was well meant. Duely edited, now all i need is for you to edit the quote. Cheers! ;p
 
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Otherwise I'll be arrested by the RPG Police? On a charge of... playing DnD Encounters online?

I think they were more worried that your DM would get in trouble.

Which would be, of course, ridiculous, but that's the kind of corporate world we live in, sad to say.

The counter-argument of course is that the internet is probably the worlds biggest retail location.
 

Think of it this way: it makes it more of a frantic challenge to survive the brutal world of Athas. Now you have to pool the little resources you have to stay alive and survive the horrors of the desert.

Just trying to help. ;)
 

Mind you, I just ran an encounter in P3 where there was terrain that *only* the monsters were affected by. My group - which are very controller-based - dropped the Big Bad in the terrain and watched him *burn*!

(Thank you, Shawn Merwin!)

Cheers!

Anything for you, Merric! :-D
 

I haven't played the Encounters, but that bramble thing with immune goblins and needing ranged attacks - that does sound like bad encounter design. So is it the chicken or the egg with pregens vs enc?

I certainly do not think pregens need to be optimised or even to show off what is best about a build. But if built specifically for a set of encounters, then, yes, they must have a chance of performing the basics of that encounter (such as needing ranged weapons ;)).

Likewise, an encounter shouldn't be designed to counteract those deficiencies in the PCs, which makes me wonder - which did WotC create first. It sounds a lot like it was two different groups that created the pregens and the encs?
 

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