BASHMAN
Basic Action Games
It's been my experience that the 4e pregen characters are pretty much always designed to be sucktastic (aka "not optimized"). Combine the wrong race / class together to handicap the character and "prove" what a great role-player you are (or in this case "prove" that certain races/classes can go together despite mathematical inferiority) kinda stuff. Always has seemed a bit pretentious to me, and I never liked it.
I especially don't like it when people do this with pre-gen characters - pre-gens are supposed to be *archetypal* examples of people who are *good* at what they do... not "interesting" inspectre Clouseau wanna-bes who bumble through the adventure. Making the character interesting is how the player brings out the personality. Having essentially a -1 to -2 penalty on just about everything they do because they have the wrong race/class/stats, etc doesn't make the game more fun. They seem to avoid the optimal race/class/feat/weapon combos on purpose... and it is infuriating to say the least.
I especially don't like it when people do this with pre-gen characters - pre-gens are supposed to be *archetypal* examples of people who are *good* at what they do... not "interesting" inspectre Clouseau wanna-bes who bumble through the adventure. Making the character interesting is how the player brings out the personality. Having essentially a -1 to -2 penalty on just about everything they do because they have the wrong race/class/stats, etc doesn't make the game more fun. They seem to avoid the optimal race/class/feat/weapon combos on purpose... and it is infuriating to say the least.