Cyber-Dave
Explorer
Basically they get everything the Goliath gets, plus more stuff.
What if I got rid of Giant's Endurance and bumped the Con bonus to +2, thus making sure that Goliaths get something that Half-Giants don't? Or, still too much?
Basically they get everything the Goliath gets, plus more stuff.
I have a PC at my table who is a giant. He started out Medium, but at 5th level I allowed him to give up the Extra Attack feature in order to grow to Large size, with Large weapons. So he wields a 4d6+Str maul, but he can only attack with it once using his action; if he had stayed Medium, he would be making two 2d6+Str attacks, which is generally much, much better. ...Except when he drinks a potion of speed for an extra attack and activates Frenzy for a bonus attack, then it gets crazy. So in the long run I think that kind of balances out.
I can’t figure out what to erase without erasing too much character. In fact, I wanted to add one element that gave this halfgiant the ability to count as large when grappling! Here is a question: if I added the aforementioned ability to this halfgiant but gave everyone else a free feat at level 1, would that about balance out?
Medium Half-giant
Abilities: str +3, dex -2, con +2, int -2. They are clumsy and dimwitted similar to their hill giant parents(grandparents).
speed: 35ft
powerfull build: count as size larger for carrying capacity and the weight you can push, drag, or lift.
Long limbed: on your turn your reach with melee weapons is increased by 5ft.
Thanks, Caliban. For those that think 5e is unbalanced or that it is acceptable to intentionally make an imbalanced race, this thread is not for you.
This is my attempt to create a balanced Dark Sun half-giant that FEELS large, but mechanically speaking, is medium in size (to keep with 5e design parameters). Thoughts?
Medium Half-Giant
Ability Score Increase: Your Strength score increases by 2. Your Constitution score increases by 1.
Size: Half-Giants stand around 9 to 10 feet tall and can weigh close to 1,000 pounds. Your size is medium, but you tower over other medium humanoids. Many of your non-player character peers are actually of large size.
Speed: Your base land speed is 35 feet.
Giant’s Endurance: You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Giant’s Hunger: You must eat and drink 4 times the quantity of rations required by other medium sized creatures.
Giant’s Strength:You have advantage when making Strength checks to break an object.
Hybrid Nature: You have two creature types: humanoid and giant. You can be affected by a game effect that works on either of your creature types.
Long-Limbed: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Mercurial Nature: The magic that allows human and giant blood to coexist leaves the half-giant’s personality naturally unhinged. As a result, you suffer disadvantage on any saves versus charm-based effects. In order to counterbalance this mercurial disability, half-giants will often attach themselves to the personality of a friend or mentor, mimicking their personality traits, ideals, bonds, and flaws in order to somewhat reorient their own persona. During a long rest, you may choose one member of your party to mimic. Until your next long rest, you take on their personality traits, ideal, bond, and flaw as well as your own.
Powerful Build.You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.