D&D 5E [Dark Sun] How Would YOU Handle Defiling in 5e?

I seem to remember in the old days 2e that defiling caused hp damage to nearby creatures. I would just go with something like, plants turn to ash and creatures in same area suffer 2 x spell level damage (cant be resisted or reduced in any way).

That's only for the 10th level spells ("psionic enchantments") in Dragon Kings.
 

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The downside of defiling is primarily role-playing: you get a really bad reputation. So I'd just give out Inspiration whenever that reputation causes problems for you. Otherwise, both defiling and preserving follow the same rules as the PHB wizard.
 

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