Psikerlord#
Explorer
I seem to remember in the old days 2e that defiling caused hp damage to nearby creatures. I would just go with something like, plants turn to ash and creatures in same area suffer 2 x spell level damage (cant be resisted or reduced in any way).
Otherwise it's all roleplaying. I would definitely not make the standard defiling as powerful as imposing disadvantage on saving throws etc. And I would not make preserver spells weaker. Both those paths lead to TPK.
For more powerful stuff, I would make up a feat. Maybe something like:
Master Defiler:
(1) the damage is 3 x spell level, and you can exclude some creatures from the radius ala evoker
(2) once per short rest impose disad on a save
(3) you can conceal your defiling (ie cast preserver style) with a successful check of some kind.
Otherwise it's all roleplaying. I would definitely not make the standard defiling as powerful as imposing disadvantage on saving throws etc. And I would not make preserver spells weaker. Both those paths lead to TPK.
For more powerful stuff, I would make up a feat. Maybe something like:
Master Defiler:
(1) the damage is 3 x spell level, and you can exclude some creatures from the radius ala evoker
(2) once per short rest impose disad on a save
(3) you can conceal your defiling (ie cast preserver style) with a successful check of some kind.
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