Najo said:I am starting up a 3.5 Dark Sun campaign and I am looking for some input from the community for some special rules. I want some streamlined and feel good rules for the following:
1. Weapon Breakage (for weapons made out of bone, wood, stone etc).
2. Piecemeal Armor (something very simple but realistic for wearing just pieces of armor)
(Psi)SeveredHead said:Breaks on a natural 1. (If that's too often, allow a confirmation roll to prevent it.) At a 5% likelihood, this should happen less often than in 2e anyway. I liked the flavor behind the 2e weapon breakage rule, but I thought the damage-based system was terrible. Why should you be punished for rolling high? Also, it does weird things with daggers and falchion-equivalents.
Class defense first! Fix that problem before you move on to this one. Dark Sun characters have lame ACs, and I don't think that's right. I think it's good that they don't walk around in full chitin in the hot desert, but Dark Sun characters are often good fighters who know how to dodge and parry.
problem is, Darksun warriors are usually attacking with weapons that suffer a -2 to hit because they are made with bone or stone, even magic versions there of. Much as armor class are lower, so are attack rolls.(Psi)SeveredHead said:Class defense first! Fix that problem before you move on to this one. Dark Sun characters have lame ACs, and I don't think that's right. I think it's good that they don't walk around in full chitin in the hot desert, but Dark Sun characters are often good fighters who know how to dodge and parry.
Najo said:As for armor, your right about that. I did add in some armor optimization and improved dodge style feats, as well as parry. That should help a bit, but seems like there needs to be something more. Problem with class defense is that is doesn't stack with armor bonus, so characters will not wear any armor at all. Perhaps going to a class defense with armor giving damage reduction would be better. But doing that takes it away from current D&D rules. How do we keep attack roll vs armor class and then roll damage, but keep the feel of dodging and evasion causing the misses and then armor aiding a bit without overhauling the entire system or having to re-stat monsters.
Could iron heroes handle Psionics?(Psi)SeveredHead said:You can make it stack; Dark Sun house rules. However, letting it stack would probably be overpowered; you would need to find a happy medium.
Could iron heroes handle Psionics?
Dannyalcatraz said:Probably, but with spellcasters being less powerful, you'd have to nerf the psi classes as well. You might even opt to use GR's Complete Psychic's Handbook instead of the XPH etc.