• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Darkest Dungeon as a gaming group format

Darkest Dungeon is a DnD style game for the PC. It hearkens back to modules like Temple of Elemental Evil where the adventurers are run through a meat grinder.

It has multiple dungeons you can select to send your party through.

I was thinking this would be a great format for a gaming group where one person does not want to be a permanent DM with a long running story. The DMing alternates between everyone and each person when being a DM runs their particular dungeon that somehow fits into the town. The idea being that the DMs player is recuperating that week.

Any idea on what rules would be to be put into place to make this work the best? These are what I was thinking.

1. When you are the DM you should run a section of dungeon that can be completed in one night.
2. Players should all have backup characters as player deaths will be fairly common.
3. DMs do not add a level to another players dungeon without express approval in advance.

What I am not sure on is how exactly do to experience. This would have to be agreed upon in advance with something generic like every 2 dungeons or every 3 dungeons a character survives that character automatically levels.

Opinions? Ideas? Comments?
 

log in or register to remove this ad

I thought this thread was going to discuss the OSR pseduoclone game "Darkest Dungeons" - which takes Cyclopedia D&D and converts it to roll high d20-like.
 

Into the Woods

Remove ads

Top