spider_minion
First Post
OK, so I got Darkness & Dread a few weeks ago, and decided I'd run a campaign with it. While the classes in the book are really neat, I don't want the PCs to be total weaklings. Most of the D&D core classes wouldn't fit into my dark fantasy campaign either--they have too many whiz-bang flashy powers. So I designed my own core classes for the game (which took a lot of work, but I'm quite happy with the results) based off the D&D core classes. They are designed to be as flexible as possible. The classes are all in their early stages (they will doubtlessly change once they see some gameplay). I posted them in case anyone wants to use them in their own campaign or just mine them for ideas. Any constructive criticism will be appreciated.
I’m using a variety of alternate rules in this campaign, so the classes will make a little more sense, including:
Enjoy!
I’m using a variety of alternate rules in this campaign, so the classes will make a little more sense, including:
- The magic system from Midnight
- Class-based defense bonus
- The contact rules from Unearthed Arcana (slightly modified)
- The psychic rules from The Psychic's Handbook
- Reduced character hit points (unsure exactly how)
- A vicious critical hit system
Enjoy!

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