Narfellus
First Post
ptolemy18 said:Making difficult battles easy is the advantage of preparing in advance. Strategy is supposed to reward smart players. It's ultimately always up to the DM to figure out ways to challenge the players, without taking away powers or items that they already have.
DM should be able to balance the campaign by picking encounters appropriately, and having the PCs develop a reputation for using their particular special ability, causing NPCs to prepare for it in advance, and so on, etc. etc.
Anyway, it's irrelevant to my campaign, of course...
Jason
I agree. There are imbalances in the DnD system, mostly because it is such a sprawling conglomeration of magical effects that have been culled together from over thirty years of various sources. Of course it's impossible to mesh such a game seamlessly, but that's where individual creativity comes in. I wasn't aware of the Darkness change, but if a player wanted to cast a higher level "True Darkness" spell, i'd let me. We use a freeform point based system anyway where you can metamagic and alter spells on a whim, within game balance (and good ol DM discretion)