Land Outcast said:
Spirit Shaman?
No problem...
(I think it's a bit on the weak side, but that's you)
Mayhaps, but there is only one way to find out, and that's to play one!

So, I present for consideration:
Balund Skullseer
Neutral Human Spirit Shaman 2
Experience: 1000 (?)
Balund never fit in among city dwellers…his fondness for bones and skulls, and his odd habit of speaking to ghosts and spirits ostracized him from the society into which he had been born. When the local folk finally chased him out of the city, he took up wandering the land, and eventually fell in with nomadic tribesman who considered his ability to speak with spirits a rare gift. With the help of the tribal wisewoman, Balund developed his skills into more useful abilities. He also learned to hunt and fight among the tribesmen, becoming an excellent shot with a bow. After several years with the tribe, and having adopted many of their ways, the spirits whispered to Balund that is was time to seek the path of adventure. As the spirits whispered a path to him, he traveled across the lands, never remaining in any one place for too long.
Balund is of average height, and has a wiry, athletic build. He has strange patterns tattooed in woad upon his face, and rubs his dark hair with a white, lumpy powder (lime, which turns his hair white and causes it to spike up in fearsome looking tufts). Balund’s eyes are a clear, icy blue, and his gaze has been known to give honest folk a chill feeling. He dresses in a tribal fashion, wearing furs and leathers over his chainmail shirt, and wears jewelry fashioned out of odd bits of bones, brass beads and other worthless bits. He often mutters and whispers under his breath as if talking to someone, and sometimes has full conversations seemingly with the air. He has a habit of answering questions cryptically, and often refers to “the spirits” when he speaks. Most folk who observe Balund for any significant period of time usually come to the conclusion that the man is quite mad. He is often found drawing runes and symbols in dirt and dust, or casting bones and rocks to read the portents that the spirits speak to him.
Age: 20
Gender: Male
Height: 5’ 9”
Weight: 165 lb
Eyes: Blue
Hair: Black (White)
Skin: Fair
STR: 12 [+1] 4 point
DEX: 14 [+2] 6 points
CON: 12 [+1] 4 points
INT: 10 [+0] 2 points
WIS: 16 [+3] 10 points
CHA: 14 [+2] 6 points
HP: 16 (14 + 2)
Armor Class: 17 (10 base + 2 dex + 4 armor + 1 shield)
Initiative: +2
Speed: 20' (30’ base, medium load)
BAB: +1
Attack:
- +2 Handaxe (1d6+1, x3)
- +3 Javelin (1d6+1, x2, 30’) or +4 (1d6+2) within 30’
- +4 Short Bow (1d6+1, x3, 60’) or +5 (1d6+2) within 30’
FORT: +4 (3 base + 1 con)
REFL: +2 (0 base + 2 dex)
WILL: +6 (3 base + 3 wis)
Abilities:
- Human Bonus Feat
- Human Bonus Skill Points
- Spirit Guide - Snake (Alertness)
- Wild Empathy
- Spellcasting
- Chastise Spirts
Feats:
1st Level
- Point Blank Shot
- Precise Shot
Skills: (24)
Concentration +4 (3 ranks, +1 con)
Diplomacy +5 (3 ranks, +2 cha)
Heal +5 (2 ranks, +3 wis)
Knowledge (local) +2 (2 ranks)
Listen +9 (4 ranks, +3 wis, +2 alertness)
Spellcraft +2 (2 ranks)
Spot +9 (4 ranks, +3 wis, +2 alertness)
Survival +5 (2 ranks, +3 wis)
Swim +3 (2 ranks, =1 str)
Languages:
- Common
Spells Per Day:
Level 0 (DC13): 4 – retrieved: Cure Minor Wounds, Light, Detect Magic
Level 1 (DC14): 4 – retrieved: Cure Light Wounds, Produce Flame
Equipment:
Armor & Shield
- Chain shirt (100gp, 25lb)
- Buckler (15gp, 5lb)
Melee weapons
- Hand Axe (6gp,3lb)
- Dagger (2gp, 1lb)
Ranged weapons
- Shortbow, composite masterwork (450gp, 2lb)
- 40 arrows (2gp, 6lb)
- 2 javelins (2gp, 4lb)
Miscellaneous Magical or Psionic Items
- N/A
Potions
- 2 cure light wounds
Mundane equipment
- Traveler’s Outfit (1gp, -lb)
- Backpack (2gp, 2lb)
- Bedroll (1sp, 5lb)
- Flint & steel (1gp, -lb)
- Chalk, 3 pieces (3cp, -lb)
- 4 sacks (4sp, 2lb)
- 5 days trail rations (25sp, 5 lb)
- Waterskin (1gp, 4 lb)
- Everburning torch (90gp, 1lb)
Weight Carried: Medium load, 65lb
Remaining money: 126 gp, 9 sp, 7 cp
I'll still need to spend some of his remaining money, but other than that I think he is good to go.