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D&D 5E Darkplane - Tell me about it and what you have done with it...

Eilathen

Explorer
I stumbled upon this a few days ago: http://www.darkplane.com
Sounds interesting and looks really good!

This forum had some threads about it back when it was kickstarted. So i hope there are some backers (or folks who bought it when it was officially launched) on here who can talk a bit about the setting and their campaigns in it.

How is it? What's awesome? What is not so awesome? What have you done with it?

You get the idea ;)

Thanks!

E.
 

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I have no idea what that Darkplane thing is. However, I checked out the Chronomancer at the link you provided, and I have to say I think it looks amazing. The chronal ability is incredibly cool.
 

Ok, I finished reading/skimming the spells, and my earlier praise wasn't enough. Some of the spells and abilities are truly inspired. The Hourglass cantrip, for example, is just awesome as it conveys the flavor of a time wizard while providing an interesting and actually useful effect. Good stuff!
 

The setting is interesting from what I read, it's similar to the Red Death from before with more Lovecraftian horror. I dont personally think that D&D is the best system for mystery/dread/horror setting, but I'd try it if my players were into that kind of stuff.

The Psychic class looks like a mix between the wizard and the mystic, seems like it fit the setting right.

Archetypes look cool, but some features of the Blood-mage sorcerer are ridiculous; you can use blood to replace the components of any spell, but it doest tell you how much blood or how many HP you need to sacrifice to replace 1 gp of component. It also increase your spell DC by 2 if you do so. So my player just have to say: I cut my finger and cast X spell, I take no damage, my spell DC is higher and I get to ignore that 500 gp worth of diamond dust. Same thing with the features that gives you THP equal to the piercing/slashing damage you just took, infinite time per day. I'm also unsure about an archetype giving you weaknesses like the Vampire origin for sorcerers: I dont think the ability to climb on walls and have a bite attack that deals 1d6 (and spend 2(!) sorcery point to recover 1d6 HP) is worth gaining the Sunlight sensitivity trait and the inability to enter a home.
 

Chronomancy looks amazing.

Blood Magic is completely broken.

Vampire Bloodline makes no sense, because vampires don't have children. You vampires get off my lawn! I won't have any of your newfangled children or sparkling in my house! *Shakes a cane feebly*
 

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