SkullThrone
First Post
Not sure how many of you feel the way I do, but to me it seems like WofC messed up when they defined a short rest to be 5 min and a extended rest to be a day. With characters always returning to full strength, outside Diseases and Curses, after a full rest.
Now, I've played 4e from a essentially beta content, I was originally a "basher" of it before it's release, but quickly came around, but even in the beginning the "Rest" definitions really bugged me.
I've thought about many different ways to deal with this, but the one that I've landed on is simply defining Short-Rest is a 6 hour rest (i.e. the old Extended-Rest), and pushing an Extended-Rest out to a 48 hours rest, or a 16 hour rest in an Inn with good drink and good food.
With these rules "every" battle matters, you can use wandering encounters again, and make the journey actual have some bearing on the characters condition. Not every adventure needs to follow the 3 to 5 encounter model, you can actually have adventures that last a week of game time, with an encounter every day or two, with the "boss" battle at the end of a small delve.
On top of this encounters are smaller and faster, but you definitely see the effects of these on the party. I'm using my rules in my current Darksun campaign, explaining to the players the world is very dangersome, and exhaunting...so the rest required is longer. Things are working very well, currently running Marauders of the Dune Sea (not the best hooks or adventure) and its been playing very in what I've called Hardcore mode.
I've got all this documented , but want to "Pretty it up" before I share it.
Now, I've played 4e from a essentially beta content, I was originally a "basher" of it before it's release, but quickly came around, but even in the beginning the "Rest" definitions really bugged me.
I've thought about many different ways to deal with this, but the one that I've landed on is simply defining Short-Rest is a 6 hour rest (i.e. the old Extended-Rest), and pushing an Extended-Rest out to a 48 hours rest, or a 16 hour rest in an Inn with good drink and good food.
With these rules "every" battle matters, you can use wandering encounters again, and make the journey actual have some bearing on the characters condition. Not every adventure needs to follow the 3 to 5 encounter model, you can actually have adventures that last a week of game time, with an encounter every day or two, with the "boss" battle at the end of a small delve.
On top of this encounters are smaller and faster, but you definitely see the effects of these on the party. I'm using my rules in my current Darksun campaign, explaining to the players the world is very dangersome, and exhaunting...so the rest required is longer. Things are working very well, currently running Marauders of the Dune Sea (not the best hooks or adventure) and its been playing very in what I've called Hardcore mode.
I've got all this documented , but want to "Pretty it up" before I share it.