Socrates... Bare bones
Socrates the Silver
Human, 6th level Preserver
Medium sized Humanoid (Human)
Hit Dice: 6d4+9 ( hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack: +3
Full Attack: Quarterstaff +3 melee (1d6/x2) or Sling +4 ranged (1D6/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks:Magic
Special Qualities: None
Saves: Fort +3, Ref +3, Will +5
Abilities: Str 10, Dex 13, Con 13, Int 19, Wis 10, Cha 10
Skills: Knowledge Arcana +13, Hide +10, Profession Engineering +13, Profession Siege Engineer +13, Knowledge Nature +13, Wilderness Lore +4, Spell craft +7
Feats: Summon Familiar, Scribe Scroll, Spell Mastery*, Path Dexter**, Toughness, Lt. Armor Proficiency
Alignment: Lawful Good
Advancement: As Wizard
* Spells Mastered:
** Path Dexter Spells:
Terrain modifiers
In terrains with abundant plant life (Garden, Ocean, Forest) Spell
Save DCs increase by +2 and the wizard gains a +2 bonus to spell caster
Checks made to overcome spell resistance.
In fertile terrains (Verdant plains, Savannah, Swamp, Mud
Flats) Spell save DCs increase by +1 and the wizard gains a +1
Bonus to spell caster checks made to overcome spell resistance.
There is no penalty or benefit for casting spells using plant
Energy in infertile terrain (City, Rocky Badlands, Stony Barrens,
Scrub Plains).
In barren terrains (Mountains, Sandy Wastes), Spell save DCs
Decrease by 1 and the wizard suffers a -1 penalty to spell caster
Checks made to overcome spell resistance, due to the lack of plant
Life.
In desolate terrain (Salt Flats, Sea of Silt) Spell save DCs decrease
By 2 and the wizard suffers a -2 penalty to spell caster
Checks made to overcome spell resistance.
In the Obsidian Plains, gathering energy from plants is virtually
Impossible – the area is completely devoid of life. In other
Words, if the wizard has no alternative energy source, or magical
Items such as wands, they are unable to cast spells.
Are gifted with spell by their sorcerer kings.