DARKSUN in RAVENLOFT


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Andus the Brutal
Half-Giant Gladiator

Andus grew up in slave pits. He never knew anything about his parents or even his past. Because of his size and power he was a natural for the gladitorial games. He became quite the favorite. His brutal, merciless style earned him his title. He never showed mercy to his opponents. He always seemed to want to cause the most pain to them before killing them.

In an interesting turn of events, while traveling to another city, his caravan was attacked by maraders. Andus quickly learned that his life in the slave pits had ended and now he would need to cling to a different way of life....
 

Socrates... Bare bones

Socrates the Silver
Human, 6th level Preserver
Medium sized Humanoid (Human)
Hit Dice: 6d4+9 ( hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack: +3
Full Attack: Quarterstaff +3 melee (1d6/x2) or Sling +4 ranged (1D6/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks:Magic
Special Qualities: None
Saves: Fort +3, Ref +3, Will +5
Abilities: Str 10, Dex 13, Con 13, Int 19, Wis 10, Cha 10
Skills: Knowledge Arcana +13, Hide +10, Profession Engineering +13, Profession Siege Engineer +13, Knowledge Nature +13, Wilderness Lore +4, Spell craft +7
Feats: Summon Familiar, Scribe Scroll, Spell Mastery*, Path Dexter**, Toughness, Lt. Armor Proficiency
Alignment: Lawful Good
Advancement: As Wizard
* Spells Mastered:
** Path Dexter Spells:


Terrain modifiers
In terrains with abundant plant life (Garden, Ocean, Forest) Spell
Save DCs increase by +2 and the wizard gains a +2 bonus to spell caster
Checks made to overcome spell resistance.
In fertile terrains (Verdant plains, Savannah, Swamp, Mud
Flats) Spell save DCs increase by +1 and the wizard gains a +1
Bonus to spell caster checks made to overcome spell resistance.
There is no penalty or benefit for casting spells using plant
Energy in infertile terrain (City, Rocky Badlands, Stony Barrens,
Scrub Plains).
In barren terrains (Mountains, Sandy Wastes), Spell save DCs
Decrease by 1 and the wizard suffers a -1 penalty to spell caster
Checks made to overcome spell resistance, due to the lack of plant
Life.
In desolate terrain (Salt Flats, Sea of Silt) Spell save DCs decrease
By 2 and the wizard suffers a -2 penalty to spell caster
Checks made to overcome spell resistance.
In the Obsidian Plains, gathering energy from plants is virtually
Impossible – the area is completely devoid of life. In other
Words, if the wizard has no alternative energy source, or magical
Items such as wands, they are unable to cast spells.
Are gifted with spell by their sorcerer kings.
 

Argent said:
BTW... How do you want us to equip the characters? Do we have full GP from the PHB/DMG?

That would be a king's ransom on Athas.

Looks good. As for the money, I use CM=GD.

So as a sixth level PC, you have 13,000 CM

Remember, I have final say on equipment. I tend to allow most anything but there are rare exceptions.

Once you decide on that I'll see where I can get in.

Currently, the three PCs that are still active are Tallask, Odten and Jayde. They are a bit confused as they remember Kalidnay of Athas. These memories conflict with what they are seeing and experiencing within the Kalidnay of Ravenloft.
 

Oh- yeah- almost forgot. The openings are first COMPLETED characters are in. Argent looks to be set minus a few things like clothes and equipment. (a familiar?)
 



Andus the Brutal
Half-Giant, 3rd Level Gladiator
Large Size Humanoid
Hit Dice: 2d8+3d12+20
Initiative: +1
Speed: 40'
AC: 12 (10 + 1 DEX + 2 Natural - 1 Size), Touch 10, flat-footed 11
Attack: Giant Sword +10 melee (2d8+10/19-20/x2)
Space/Reach: 5'/10'
Special Attacks: None
Special Qualities: Darkvision 60'
Saves: Fort +10, Ref +2, Will +0
Abilities: Str 24, Dex 12, Con 18, Int 10, Wis 8, Cha 4
Skills: Climb +15, Jump +15
Feats: Blind-Fight, Power Attack, Cleave
Alignment: [Lawful/Neutral/Chaotic] Neutral
 


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