Zardnaar
Legend
If the clerics aren’t getting their powers from the Dragonkings, it might make more sense to use druids. Otherwise, you really have to wonder where the power is coming from. I was personally never very fond of the elemental cleric approach, but a druid could probably do it pretty well.
Instead (or in addition), you could have your clerical traditions be a type of shamanism with ancestor spirits, spirits of nature, or even small gods to draw power from. These patrons would be mostly limited in power and scope to whatever location they belong to.
In this case, the cleric would have to rededicate themselves to a new patron whenever they went somewhere new. Which could possibly mean selecting a new domain, as well.
(Also, what was the show? Worth checking out?)
Shows called Alien World's.
Druids just gonna follow the spirits of the land 2.0.
Gods dying is just the idea atm, desolation of the world could tie into that.
Dragon Kings basically fill the roll of archfiends. Probably refluff ancient gold and silver dragons and let them cast spells as a very high level caster.
Put up a tentative major race list in OP.
Human
Elf
Half Elf
Halfling
Dwarf
Tosculi (insectoid race Midgard).
Mutants (everything else).
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