Azurewraith
Explorer
Just a word of warning you will likely be physically and mentally abused the first time a plant so much as twitches.I'll go for a defiler if it match with the group
Just a word of warning you will likely be physically and mentally abused the first time a plant so much as twitches.I'll go for a defiler if it match with the group
Think of if like playing a classic drow, I won't stop you playing one but your asking for trouble.Ok ok ceasefire. No defiler![]()
It could actually be sweet to play something like an evil campaign, especially if you're going to run two groups. Defiler, warlock/templar with a half giant follower/thrall (if that player is game for that), and I don't know what. But I'm not sure if evil PCs + Dark Sun conversion + running two games is too high degree of difficulty. And I've never played in an evil campaign either so I don't know just how much I'm talking about biting off, and if I can chew it.True. It was just a lead. And troubles can be fun. Imagine a group made of a warlock (sorcer-King patron), a defiler, an archont, a psion... on a mission against the veiled alliance for Tithian. It sounds less crazy.
Forget it, I'll take the bard.![]()
That's totally fine with me. I'm not even sure what I have potentially in mind for my (ex?) Templar is really an "evil campaign" anyway. I'm mostly imagining him afraid of losing his power and position now that his patron the sorcerer king is dead, and being focused on maintaining and aggrandizing what power and authority he has. That feels like LE to me, but it also feels like someone who can cooperate with others as long as doing so serves his goals.I've tried evil campaigns. I can never quite seem to manage more than 'aggressively selfish' though, as a player character.
Real malice is just too hard for me to identify with. I can't connect to a character who's just plain bad.![]()
Damn that's some good rolls, the lack of an 18 is upsetting.