Darn it, it's hard not to mourn for your bad guys!

Piratecat

Sesquipedalian
You spend more than an hour prepping a really good villain. He's quite effective in his initial attack, but he's eventually forced to retreat to his demplane lair. The heroes follow him unexpectedly, manage to catch him off guard, prevent him from fleeing, mass dominate his lackeys. . .

And down he goes in a single round.

*sob* I loved you, little ultralithid! You were the best lil' squid-head ever! *sob*
 

log in or register to remove this ad



Actually, it was a really fun game. The PCs are in a mindflayer-controlled psi-active demiplane. The walls of solidified thought actually pick up secrets from people and radiate them.

I had each player email me four secrets that their character had. I took them (along with NPC secrets), printed them, cut them apart, and put them in a basket. When the group did certain things, they absorbed some of the thought from the walls around them and got to draw a slip of paper from the big basket 'o' secrets. The result was very successful, and it will certainly result in some interesting discussions later... :D
 
Last edited:

Piratecat said:
*sob* I loved you, little ultralithid! You were the best lil' squid-head ever! *sob*
That's why the epic cleric of Cthulhu or Ilsensine has to revive him in the next 24 hours... unless the PCs somehow shut down the demiplane with the body still left inside... right? Please?
 

Piratecat said:
Actually, it was a really fun game. The PCs are in a mindflayer-controlled psi-active demiplane. The walls of solidified thought actually pick up secrets from people and radiate them.

I had each player email me four secrets that their character had. I took them (along with NPC secrets), printed them, cut them apart, and put them in a basket. When the group did certain things, they absorbed some of the thought from the walls around them and got to draw a slip of paper from the big basket 'o' secrets. The result was very successful, and it will certainly result in some interesting discussions later... :D
Wow. I've got to hand it to you, that is one of the coolest ideas I have ever heard. Very many kudos for that one :) As for the Ultralithid.... maybe when he died his essence was transfered into this force that reveals secrets. Perhaps the next PC who has a secret revealed or something like that also catches the Ultralithid's essence. Now THAT is going to make for some interesting Will saves throughout the campaign ;)
 

Lu Wei Fong said:
Wow. I've got to hand it to you, that is one of the coolest ideas I have ever heard. Very many kudos for that one :) As for the Ultralithid.... maybe when he died his essence was transfered into this force that reveals secrets. Perhaps the next PC who has a secret revealed or something like that also catches the Ultralithid's essence. Now THAT is going to make for some interesting Will saves throughout the campaign ;)

Next time you might try creating a Freeport Pirate Ultralithid :p That way he can bestow upon them a curse as he goes down.

Heh, they'll learn that killing a Freeport Pirate Ultralithid is not something that goes down lightly.
 

I dunno, I'm sick of seeing illithids, so if my DM threw some on me, I'd do everything in my power to squash him out once in for all. Whip out the scroll of Soul Bind and make sure that sucker never comes back.
 


I sort of miss my Black Pelt Sorcerer 8/Blessed of Mesos 4 Slitheren/Ratman. He was cool. :p Course so was the entire Circle of the Rising but he was the best. :p
 

Remove ads

Top