You forgot the first rule of the bad guy; never let them find the body! he should have fallen into a raging river, off a cliff, something where you could pull him back from.
He did. The Defenders just followed him there.Hand of Evil said:You forgot the first rule of the bad guy; never let them find the body! he should have fallen into a raging river, off a cliff, something where you could pull him back from.
Piratecat said:*sob* I loved you, little ultralithid! You were the best lil' squid-head ever! *sob*
Piratecat said:*sob* I loved you, little ultralithid! You were the best lil' squid-head ever! *sob*
Piratecat said:Actually, it was a really fun game. The PCs are in a mindflayer-controlled psi-active demiplane. The walls of solidified thought actually pick up secrets from people and radiate them.
I had each player email me four secrets that their character had. I took them (along with NPC secrets), printed them, cut them apart, and put them in a basket. When the group did certain things, they absorbed some of the thought from the walls around them and got to draw a slip of paper from the big basket 'o' secrets. The result was very successful, and it will certainly result in some interesting discussions later...![]()
Sidereal Knight said:Wow! I can't wait to read about this in the Story Hour.
Nightfall said:The point I was making is that Wolf in the Fold was about Jack the Ripper. So were both references I made. Regardless of how the Jack gets around, I'm just saying of the mythos surrounding Jolly Jack, those two were my favorites.
Piratecat said:It was amazingly effective. The look on the female paladin's face when she learned that the halfling alienist had a crush on her - hey, he likes tall women, what can I say? - was near priceless. Even better, in some ways it will draw the group closer together, and bring to the surface some lingering issues with peoples' backgrounds.