Sorting out the Chaos
The wolves charge forward their jaws slavaring as the trot towards the group. From the quiet air comes a bolt of energy that slices down the side of a running wolf. It ignores it and keeps running. When the pack draws closer an arrow, axe, and spear fly through the air again any wounds caused don't stop these foul darkspawn.
Garret's dog jumps out at one of the creatures and tries to sink it's teeth into the creatures shoulder while avoiding the monsters bite as well. The darkspawn are upon you all now, and you fight standing around the body of the fallen farmer.
[sblock=Combat]
Characters posted in initative order
Code:
[B][U]Character SP DEF AR HL Condition[/U][/B]
Falos 13 11 0 25 none
Ortrang 9 12 4 37 none
bwolf1 14 12 3 [COLOR=#ff8c00]19[/COLOR] none
bwolf2 14 12 3 [COLOR=darkorange]22[/COLOR] none
bwolf3 14 12 3 [COLOR=darkorange]21[/COLOR] none
Garret 10 12 3 33 none
Dog 16 12 0 15 none
bwolf4 14 12 3 25 none
bwolf5 14 12 3 25 none
Falyrn 9 13 4 35 none
[/sblock]
[sblock=Notes]
WD: Falos hit but since arcane lance is not penetrating damage the bwolves AR is deducted so damage = 4 also I don't see your mana points listed can you please find them for me and put them in your stat block
ALSO WD I JUST NOTICED YOU ROLLED DOUBLES AND THAT GIVES YOU STUNT POINTS. I WILL NEED TO ADD THOSE RULES TO THE 2ND POST FOR NOW I JUST HAD YOU USE PIERCE ARMOR AND DEFENSIVE STANCE IS THAT OK JUST WANT TO SPEED THINGS ALONG.
VV: You couldn't throw the axe as you were out of range on your init, you would have need a prepare action and since you didn't aid the +1 for aim and hit anyway, I will say that was your action. Look that one over(pg. 59 PG) and the fact that throwing axes have a max range of 8 yards (pg. 42 PG)
not done need to roll IC then be back EDIT: darn it the wolves aren't in range to attack charging here is way different than D&D so I'll save these rolls and get back to the action:
http://invisiblecastle.com/roller/view/2606881/
WS: I don't see the +1 for aim added next time go ahead and add it to your dex for a total bonus other than that everthing looks good.
dog attack =
2d6 (3,5); 1d6 (4) + 5 = 17, dmg = 2 So although he hit he failed to get through the tough wolves hide.
wolf attacking dog =
2d6 (3,2); 1d6 (1) + 4 = 10, dmg = 10 a miss but ouch if it would have hit.
And Falyrn missed. So I think I have it sorted out the wolves used the Run major action to double their speed and are now in melee with each of you.
Combat breakdown:
Falos vs bwolf1
Ortrang vs bwolf2
Garret vs bwolf3
Dog vs bwolf4
Falyrn vs bwolf5
And everyone is pretty much within 2 yards of each person next to them so Falos is 2 yards from Ortrang and 6 yards from Garret and so on.
Good Luck It's the top of the 2 turn and Falos is up! [/sblock]