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Darth Sidious question - **RotS Spoilers**

Sidious' face; what happened?

  • Lightning deformed him.

    Votes: 32 21.6%
  • Using too much Dark Side to save his life from Windu deformed him.

    Votes: 57 38.5%
  • He was already deformed; his regular face was a disguise.

    Votes: 59 39.9%

Brother Shatterstone said:
Ummm what about after the time he said he was too weak to maintain it... Where was the mercy then? None, "I'll end this now." That's hardly mercy.

I think being the Master that he is he saw through the I am weak and helpless ploy.
 
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One last thing to add to this to break the truce...

Been playing the RotS video game, and it expands on a few scenes. The Mace fight is a big one(as its an actual fight in the game). Intersetingly, at the beginning of it, Anakin is saying all the things BS is here. Coincidence? I think not! :lol:
 

Ankh-Morpork Guard said:
Been playing the RotS video game, and it expands on a few scenes. The Mace fight is a big one(as its an actual fight in the game). Intersetingly, at the beginning of it, Anakin is saying all the things BS is here. Coincidence? I think not! :lol:

I’m all honesty I've never played the game and you know that sad truth cause I was very proud of the fact that I made it to the Star Forge world in KotoR just the other day. :o

So really it’s just a coincidence... or I'm very good with reading peoples reactions and their inner motives at which point I’m obviously right about Mace. :lol:
 


Brother Shatterstone said:
So really it’s just a coincidence... or I'm very good with reading peoples reactions and their inner motives at which point I’m obviously right about Mace. :lol:

...or you're taking your final steps along the dark path...;)
 

I don't get the opinion that Mace was scared. Generally speaking, he just doesn't get scared especially when he is on his feet holding the only light sabre. Mace does train in a combat style that is deliberately leathal and flirts with the DS anyway (Too perform correctly you must lose yourself in the joy of violence). One time before Mace faced a similar situation with Dooku - Mace knows that he can kill Dooku and he knows he can STOP the war before it even starts but doing so will cause the deaths of dozens of Jedi in the arena. He chose to help his friends thinking it was the "jedi thing to do" and billions died because of it. Here he is again presented with the exact same situation - he can take one life and save millions or billions. This time he made the right choice, Sidious would die.

[most of the info on Mace and Dooku is in Shatterpoint, the novel which describes Mace's unusual force powers but even without the novel the parallels should be pretty obvious]
 

Ankh-Morpork Guard said:
Its all in the flavor. Parry = not being hit OR Parry = Near Misss = Vitality damage.

I've run far too many lightsaber duels in the Revised system, and all the lightsaber combats last a good amount of time if there's movement going on instead of just standing and fighting...which is pretty much the same as the movies. They last a long time because they cover a large amount of ground.

But then you have to have the jedi using 'heal self' all the time to get their vitality back between the 5d8 damage-per-attack lightsabre blows. Nobody would be trading full attacks in RCR like we 'see' in the film.

I know that some people are happy with flavour text in these circumstances, but I think it is far inferior to a mechanics approach. It is like deflecting blasters in RCR vs the movies. In the RCR it is almost impossible to make it happen, in the movies it is a fundamental defensive technique which does an excellent job.

Cheers
 

Plane Sailing said:
Too true! Without some mechanism for actual parrying in lightsabre duels RCR ones would last all of about 5 rounds...
Yeah, but what I was getting at is I don't think the Guardian/Consular thing exists, I there should be a base Jedi class and then maybe some PRC's. I don't think you can model the Emperor or Yoda with just 20 levels either. I don't know why they put the L20 cap in SWD20 myself. I wonder if a M&M style OGL system would work better?
 

Flexor the Mighty! said:
Yeah, but what I was getting at is I don't think the Guardian/Consular thing exists, I there should be a base Jedi class and then maybe some PRC's. I don't think you can model the Emperor or Yoda with just 20 levels either.

You'll note that the RCR doesn't.

I don't know why they put the L20 cap in SWD20 myself. I wonder if a M&M style OGL system would work better?

After seeing Sith, I am convinced that the class level approach works very well... especially after the grevious fight. I just think the injury and force rules need a little work. (One thing I really don't like about the existing force rules is the chained "roll to set DC" thing and would rather only one roll be involved. Psychic's handbook does this.)

But yeah, I don't think the RCR does the Emperor justice. But it's not that far off... but it would sort of explain why Mace was laying the smack down on him until vader stepped in. But the "he was just faking" approach would suggest that the Emperor is epic level if you buy that Mace is 18th and Yoda is 20th. The final battle with Yoda and the Emperor also suggests that the Emperor has a few levels on him as well.
 

Plane Sailing said:
But then you have to have the jedi using 'heal self' all the time to get their vitality back between the 5d8 damage-per-attack lightsabre blows. Nobody would be trading full attacks in RCR like we 'see' in the film.

I know that some people are happy with flavour text in these circumstances, but I think it is far inferior to a mechanics approach. It is like deflecting blasters in RCR vs the movies. In the RCR it is almost impossible to make it happen, in the movies it is a fundamental defensive technique which does an excellent job.

Cheers

Need to get you into one of my Jedi games. :)

We've got Jedi trading full attacks, moving across the terrain in duels, and still taking the fights on for long amounts of time. Not only that, but the flavour text definitely works.

And, even with mulitple different groups of players, I see Deflect(defense) and (attack) used all the time to a great deal of success. Its not very hard for it to happe at all.
 

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