Darts, Shuriken, and Ammunition

Eltern

First Post
So, after the untimely demise of my blind monk with a vow of poverty (Daredevil), I'm making a fighter/ninja/master thrower (Bullseye). Here's what he looks like:
(Keep in mind my DM has a house rule that allows this guy to become a bit more deadly: Imp. Rapid Shot does not require Manyshot, but does need a +6 BAB. Ah, and the ninja is the Rokugan ninja)

Frank, Strong Heart Halfling Master Thrower
Fighter 2/Ninja 3/Master Thrower 1
Point Blank Shot
Precise Shot
Rapid Shot
TWF
Weapon Focus: Shuriken
Imp. Rapid Shot

I made this, and said "Oh wait! Shuriken are exotic! Dangit! I don't want to blow a feat on that, but I don't want to use daggers, as they're more expensive to enchant. What should I do? I know, I'll use darts. Those are ammunition, right?" Nope, they're not. Is there any throwing weapon -anywhere- that counts as ammunition, like shuriken do? Would such a weapon be so powerful, for some reason that I do not see, that it should be exotic? Maybe a literal dart, like on a dartboard? That'd be a wopping one damage, maybe 20ft. range.

Thanks,
Eltern
 

log in or register to remove this ad

I am not familiar with the Rokugan Ninja class, but it strikes me as odd that it would not include the shurikan as a proficient weapon. Are you sure it's not on the list? Perhaps a level of monk is in order?
 

MichaelH said:
Perhaps a level of monk is in order?

And remember, a level of monk not only gives you proficiency with shuriken, but it gives you an extra shuriken per round on a full attack action via Flurry of Blows...

-Hyp.
 

Hyp- Yes, but Ninja gets sneak attack damage and a "good" BAB. And he's -not- going to be lawful :p

Sweet mother of Melf's acid arrow, you're right! I -do- get shuriken for free! Huzzah! Thanks for making me look, but for personal interest, is there any weapon that I described out there? Thrown, ammunition, and not exotic. And would such a thing be overpowered simply because it is ammunition?

Thanks,
Eltern
 

Don't forget that ammunition enchantments only work once. It might be cheaper in the long run to do a permanent enchant on a few daggers or darts.

glass.
 

glass said:
Don't forget that ammunition enchantments only work once. It might be cheaper in the long run to do a permanent enchant on a few daggers or darts.

glass.

...oops...

Well, that complicates all my thoughts.

Ok, for a guy who's going to be throwing four -things- every round, with 6th level cash, what's the optimum deal? Seems like 50 flaming shuriken is better than four +1 returning daggers, with no other benefits.

Do they even really work only once? "Magic Ammunition and Breakage: When a magic arrow, crossbow bolt, or sling bullet misses its target, there is a 50% chance it breaks or otherwise is rendered useless. A magic arrow, bolt, or bullet that hits is destroyed." No mention of shuriken, though shuriken are very bullet-like.
"Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown. " Hmm, that would lend itself to them breaking. However, throwing in the dreaded realism factor, I can't actually see shuriken -breaking- unless there's some abnormal stresses on them. They're basically "round knives."

Eltern
 


Eltern said:
However, throwing in the dreaded realism factor, I can't actually see shuriken -breaking- unless there's some abnormal stresses on them. They're basically "round knives."
If you want to oversimplify, then arrows and bolts are just "long, thin knives" with feathers attached. ;)

A shuriken will be much smaller and lighter than a throwing dagger. Even if it doesn't really break in pieces when it hits the wall, its points may bend or crack off or be dulled, making it unsuitable for a second throw.

For purposes of game balance, a shuriken should definitely be a one-use item, because that's how it is priced. If you wanted magic shuriken that are reusable, you'd have to pay the enchantment cost separately for each one, instead of per ammunition-batch.
 

Obviously -I- want it to work, as I'm trying to beef up my character :D But it looks like I shall succumb to the gods of the rules. :p A magic arrow/bullet/shuriken that -misses- and survives (50% chance) DOES retain its magical properties, right?

Eltern
 

Try this item:

Quiver of Anariel:Quivers of Anariel appear to be typical arrow containers capable of holding a score of arrows. However, the quivers automatically replenish themselves with standard or magical arrows, such that they are always full. Some quivers also create arrows made of special materials, such as adamantine, cold iron, or alchemical silver.

Once an arrow it taken from the quiver, it must be used within 1 round or it vanishes.

Moderate conjuration; CL 7th; Craft Wondrous Item, magic weapon, minor creation; Price 28,000 gp (standard arrows), 29,000 gp (masterwork arrows), 32,000 gp (+1 arrows), 44,000 gp (+2 arrows), 64,000 gp (+3 arrows), 92,000 gp (+4 arrows), 128,000 gp (+5 arrows); Add an additional +6,000 gp for adamantine arrows, +4,005 gp for cold iron arrows, or +200 gp for alchemical silver arrows; Weight 1 lb.

And modify it for shuriken.. I mean really, what is the difference? with arrows you get to add on good stuff from the bow, you dont get that benefit from the shuriken so I could even see good reason to reduce the price slightly.. but only slightly.. never below 100k definately for the big one. But still, even leaving at it its fairly high price just have it so that you automatically get to use it as though you had quick draw.. and it is held somewhere convinient.. as this thing doesnt really take up a 'slot'.
 

Remove ads

Top