netnomad said:
I know Malladin's Gate is doing a d20 Modern like Streampunk game. here is a link for ya:
http://www.malladinsgate.com/products/productline.php?LineName=EtherScope&
Also Bad Axe Games has Grim Tales:
http://www.badaxegames.com/html/products/grim_tales/index.html
Carnifex: When is Steam & Steel: A Guide to Fantasy Steamworks due? How about a teaser (like a ToC or something.)
-Netnomad
Steam & Steel should be out around the end of September, at least that was the estimate Hellhound last gave me

Hm.. teaser...
Here's the chapter list:
Steam Technology in a Fantasy Setting:
Covering how steam power works, how to incorporate steam technology into a pre-existing campaign that is already up and running, how to create a setting from scratch with steam technology integrated into it, the effects of steam technology in terms of society, industrialisation, magic, religion, and war. A series of sample steampower styles, including steampunk and two others, along with sample setting summaries for each style (the appendix includes a write-up of two of the three sample settings, giving a concrete example of how to integrate the rules provided in the guide into a campaign).
Creating and Using Steamworks:
Provides rules for using, making and breaking steamworks, including rules for malfunctions and fuelling. Includes a new skill and new feats, and some rules for magic/tech animosity.
Engines of Steam:
Rules for over a dozen types of steam engine, varying from conventional fuel-burners relying on oil or coal to more exotic ones such as necromekanical, arcane and alchemechanical ones (and wierder ones too). The full gamut from engines that eat souls to ones whose boilers are filled with the energy of the Plane of Fire.
Materials and Craftsmanship:
Provides rules for different levels of craftsmanship, from crude to high steam-power. Also provides lots of alternative materials for crafting steamworks from instead of steel and iron - from copper and gold to more exotic materials like adamantium or dragonscale plating.
Tools of the Trade:
A large selection of steamwork devices and related items, like rare and fantastical fuels. Also includes some firearms rules, rules for various other steamwork weapons, and rules for steamwork armour.
Edifices of Might:
Rules for steamtech buildings, from massive arcanist's towers and oil rigs to steamwork pump systems and printing presses.
Prosthetics - Melding Man with Machine:
Rules for steamwork prosthetics of all sorts, including magical upgrades. Also a short section of options for running a more gritty, low-healing campaign in which prosthetics are more important.
Constructs & Vehicles - Beasts of Steel:
A large selection of steamwork constructs, as well as highly customiseable vehicle creation systems, whereby you can add extra hit dice, AC, transport capacity ang lots of other extras to the base vehicle. For instance, you could make a dirigible with extra AC and hit die, drop cords to allow for rapid disembarkation of troops, and a storm dynamo to grant additional power to onboard spellcasters. Includes various vehicles like trains, dirigibles and ironclads. Also, in the constructs section, the Behemoth - a steamwork construct so big that creatures of Large or smaller size simply can't hurt it, and capable of demolishing entire castles and cities without too many problems

(the best way to destroy a behemoth is send an assault team to board it and sabotage it from within, normal adventurers simply can't fight it on normal terms).
Prestige Classes:
5 prestige classes - the Balloonist, Inspired Inventor, Mechanist, Metalworker and Steel Knight.
Spells:
A short selection of new spells related to steam technology.