JoeGKushner
Adventurer
Basing an entire campaign around zombies is easy. In some ways, the zombies become part of the background.
the trick is what do the characters do now!
D&D doesn't have to be just about "enemy of the week" style gaming.
The Walking Dead comic defines itself pretty well by showing how people interact with the new world of the dead and what compromises have to be made.
In a game with no clerics for example, adventurers are going to become a lot rarer simply because they can't be brought back from the dead.
If you're playing in a grim & gritty campaign using rules from say Dark Legacies or Black Company, things get even more dangerous.
Imagine the havoc brought onto the dwarves when humans come begging for help. They're not going to have the supplies to house, feed, and cloth them but the humans simply aren't going to go away, similiar to what happens in Dragonmech...
When supplies become limited, other humans become the problem. It becomes a matter of "running faster than you." in order to survive.
the trick is what do the characters do now!
D&D doesn't have to be just about "enemy of the week" style gaming.
The Walking Dead comic defines itself pretty well by showing how people interact with the new world of the dead and what compromises have to be made.
In a game with no clerics for example, adventurers are going to become a lot rarer simply because they can't be brought back from the dead.
If you're playing in a grim & gritty campaign using rules from say Dark Legacies or Black Company, things get even more dangerous.
Imagine the havoc brought onto the dwarves when humans come begging for help. They're not going to have the supplies to house, feed, and cloth them but the humans simply aren't going to go away, similiar to what happens in Dragonmech...
When supplies become limited, other humans become the problem. It becomes a matter of "running faster than you." in order to survive.