Jarval
Explorer
My spellbook as it currently stands:
1-Charm Person, Comprehend Languages, Feather Fall, Identify, Mage Armor, Magic Missile, Shield, True Strike;
2-Melf's Acid Arrow, Resist Elements, See Invisibility, Web;
3-Fireball, Greater Magic Weapon, Magic Circle against Evil, Summon Monster III, Tongues;
4-Dimensional Anchor, Improved Invisibility, Polymorph Other, Scrying;
5-Contact Other Plane, Dominate Person, Permanency, Teleport;
6-Disintegrate, Planar Binding, Summon Monster VI, True Seeing
trimeulose, how many spells should I start with in my spellbook? This is one area where DMs seem to vary quite a lot.
I'm also thinking of ditching the Bracers of Armor, and replacing them with a Portable Hole, containing a mirror for my scrying, and maybe some item to boost my Concentration checks.
1-Charm Person, Comprehend Languages, Feather Fall, Identify, Mage Armor, Magic Missile, Shield, True Strike;
2-Melf's Acid Arrow, Resist Elements, See Invisibility, Web;
3-Fireball, Greater Magic Weapon, Magic Circle against Evil, Summon Monster III, Tongues;
4-Dimensional Anchor, Improved Invisibility, Polymorph Other, Scrying;
5-Contact Other Plane, Dominate Person, Permanency, Teleport;
6-Disintegrate, Planar Binding, Summon Monster VI, True Seeing
trimeulose, how many spells should I start with in my spellbook? This is one area where DMs seem to vary quite a lot.
I'm also thinking of ditching the Bracers of Armor, and replacing them with a Portable Hole, containing a mirror for my scrying, and maybe some item to boost my Concentration checks.