Okay, here goes...
[SBLOCK=Haedyn, Lowlander Spirit Adept 5]Haedyn
Male Lowlander Spirit Adept 5
Medium Humanoid
Experience Points (required): 11,000 (15,000 for 6th level)
Alignment: Neutral Good
Patron Spirits: None
Region: Kingsmarch
Height: 7’ 0”
Weight: 266 lbs
Skin: Fair
Hair: Black
Eyes: Black
Age: 22
Strength 22 (+6) [10 points, +4 racial, +1 level (4), +1 legendary]
Dexterity 16 (+3) [10 points]
Constitution 16 (+3) [6 points, +2 racial]
Intelligence 14 (+2) [6 point]
Wisdom 12 (+1) [4 points]
Charisma 6 (-2) [0 points, -2 racial]
Racial Abilities
+4 Str, +2 Con, -2 Cha; Base land speed: 35 feet; 1 extra feat at 1st level; 4 extra skill points at 1st level; +2 racial bonus on all Bluff and Diplomacy checks made to influence a transaction or trade; Racial Talents (Fast Learner [Imtimidate, Survival]; Talent Feat [Track]; Talent Skills [Intimidate +3, Sense Motive +3]); Racial Transformations (Great Swimmer; Fast Movement)
Class Abilities
Proficient with all simple and martial weapons, light armor, and shields (except tower shields); Spirit Sense I; Spirit Strength (10); Adept Powers (Evasive Action, Piercing Strike, True Vision); Evasion; Spirit Adept bonus feats; Feather fall.
Legendary Abilities
Legend Points (1); 1st Circle of the Path of the Mighty (Intimidate)
Hit Dice: 5d10+15
Hit Points: 55
Armour Class: 19 (10 base, +3 Dex, +1 natural, +4 armour, +1 deflection) [touch 14, flat-footed 16]
Armour Check Penalty: 0
Initiative: +3 (+3 Dex)
Speed: 35ft
Saves
Fortitude +8 [+4 base, +3 Con, +1 resistance]
Reflex +8 [+4 base, +3 Dex, +1 resistance]
Will +6 [+4 base, +1 Wis, +1 resistance]
Base Attack Bonus/Grapple: +3/+9
Weapons
+10 melee [1d12+9; 20/x3; slashing; masterwork greataxe]
+10 melee [1d10+9; 20/x3; bludgeoning; masterwork maul]
+9 melee [1d4+6; 19-20/x2; piercing; dagger]
+6 ranged [1d4+6; 20/x2; 50 feet; bludgeoning; sling]
+6 ranged [1d4+6; 19-20/x2; 10 feet; piercing; dagger]
Skills (48 + 4 (1st) points; max ranks: 8)
Balance +5 [0 ranks, +3 Dex, +2 synergy Tumble]
Bluff -2 or +0 (trade) [0 ranks (cc), -2 Cha, +2 racial (trade)]
Climb +10 [4 ranks, +6 Str]
Diplomacy +0 or +2 (trade) [0 ranks, -2 Cha, +2 synergy Sense Motive, +2 racial (trade)]
Escape Artist +7 [4 ranks, +3 Dex]
Hide +7 [4 ranks, +3 Dex]
Intimidate +9 [0 ranks, +6 Str, +3 talent]
Jump +13 [5 ranks, +6 Str, +2 synergy Tumble]
Listen +5 [4 ranks, +1 Wis]
Move Silently +7 [4 ranks, +3 Dex]
Profession (farmer) [4 ranks, +1 Wis]
Sense Motive +9 [5 ranks, +1 Wis, +3 talent]
Spot +5 [4 ranks, +1 Wis]
Survival +6 [5 ranks, +1 Wis]
Swim +10 [4 ranks, +6 Str]
Tumble +7 [5 ranks, +3 Dex, +2 synergy Jump]
Feats
Power Attack [1st level]
Cleave [lowlander bonus 1st level]
Dodge [3rd level]
Track [talent feat 3rd level]
Close-Quarters Fighting (CW) [spirit adept bonus 4th level]
Languages
Common, Anderlar, King’s Tongue, Valhedrin.
Equipment
Weight of Items Worn [50 lb / 58 lb (incl. clothes)]
+1 Mithril Chain Shirt [10 lb] {2,100 gp}
Masterwork Greataxe [12 lb] {320 gp}
Masterwork Maul [20 lb] (CW) {315 gp}
Dagger (2) [2 lb] {2 gp}
Sling [0 lb] {free}
Bullets, Sling (10) [5 lb] {1 sp}
Amulet of Natural Armour +1 [0 lb] {2,000 gp}
Cloak of Resistance +1 [1 lb] {1,000 gp}
Ring of Protection +1 [0 lb] {2,000 gp}
Explorer’s Outfit [8 lb] {free}
Backpack [2 lb / 61.5 lb (incl. backpack)] {2 gp}
-- Bedroll [5 lb] {1 sp}
-- Blanket, Winter [3 lb] {5 sp}
-- Everburning Torch [1 lb] {110 gp}
-- Mirror, Small Steel [0.5 lb] {10 gp}
-- Money, wrapped in an old cloth (500 gp) [10 lb]
-- Rations, Trail (10 days) [5 lb] {5 gp}
-- Rope, Hemp (50 ft.) [10 lb] {1 gp}
-- Sack (2) [1 lb] {2 sp}
-- Tent [20 lb] {10 gp}
-- Waterskin [4 lb] {1 gp}
Pouch, Belt [0.5 lb / 4.08 lb (incl. pouch)] {1gp}
-- Flint & Steel [0 lb] {1 gp}
-- Potion of cure light wounds (10) [0 lb] {500 gp}
-- Money (121 gp, 8 cp) [2.58 lb]
-- Whetstone [1 lb] {2 cp}
Weight Carried: 115.58 lb (light load)
Carrying Capacity [22 Strength]
Light: 173 lb. or less; Medium: 174-346 lb.; Heavy: 347-520 lb.;
Lift (over head): 520 lb.; Lift (off ground): 1,040 lb.; Drag: 2,600 lb.
Money
621 gp, 8 cp
Appearance
Haedyn is a massive lowlander, heavily muscled though still quite agile, he is quite an intimidating figure...especially when he uses his height of seven feet to full effect. He keeps his black hair cropped fairly short, so as to fit under his helmet, and sports a neatly trimmed doorknocker style beard. Intense coal-black eyes look out from a face dominated by a crooked nose, that has obviously been broken more than once, and a jagged scar running down his left cheek. When not dressed for battle, which is seldom it seems, he wears typical utilitarian clothing...mostly in dull earth tones.
When garbed for battle however Haedyn wears a mithril shirt, which gleams where you can see it through the stains of battle. Over his right shoulder rests the head of a greataxe, which shows little battle damage, though he holds the haft as if it is an extension of his arm. Hanging down his broad back, beside his pack, is a well crafted maul...while on his belt he carries several daggers, a sling, and a pouch of lead bullets.
Personality
Haedyn’s deep gravelly voice and considered way of speaking, makes most people think he is far less intelligent than he truly his is, which suits him well enough. Believing the strong should protect the weak, Haedyn won’t abide bullies, and will as a rule step in and use his size and intimidating presence to drive them off. His warlike exterior though belies the man inside, as behind it all he’s still a simple farmer at heart, though now the Spirit drives him to see what he can accomplish with his life.
Background
Haedyn grew up in Kingsmarch, farming with his family near the great city of Avennar. Joining the armies of the Kingsmarch as soon as he was able, to defend those less able than he against the tiefling legions, he soon found himself under the instruction of Othir. A lowlander like himself with a connection to the Spirit, the much older Othir took the young Haedyn under his wing, teaching him what it meant to be one with the divine essence, and showing him how to survive and even flourish.
Fighting side by side in the armies of the Kingsmarch, the pair were a terror to their enemies on the battlefield. Using their Spirit granted skills to great advantage, they often avoided what appeared to be certain death, though the day finally came when even their abilities weren’t enough to save them both. Saddened by the loss of his friend, Haedyn felt as if he could still hear Othir from time to time as he fought, and often would feel as if he were right there beside him, fighting together as they always had. After days like that, Haedyn would often think about what it would be like to return to farming and family, though he knows he cannot do so until he has done all that he is able to do...
XP Log (started with 11,000 xp)
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