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Dawnforge Campaign - The True Kings - Calling my Active Players!

I forgot to take a legendary item, so I've been thinking about one. I think I will take a set of robes given to Galan by his father when he made his decision to leave Sildanyr. The robes are a deep blue slashed with black with small spots of white dotting the black. Galan's father did not say what was special about the robes, only that they had been in the family for a while and that they would help the young elf on his quest. Galan thanked his father and left the next day. He has worn the robes ever since.
 

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Here's Kharisa:

Kharisa Vesper, Child of Itheria
Female Gnome Shaman 5
Small Humanoid
Alignment: Neutral Good
Patron Spirits:
Region: Sildanyr

Height: 3' 2''
Weight: 39lbs
Skin: Light Creme
Eyes: Magenta
Age: 51

Str: 6 (-2) [0 points, -2 racial]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 12 (+1) [4 point]
Wis: 19 (+4) [10 points, +2 racial, +1 stat raise]
Cha: 18 (+4) [10 points, +2 racial]

Racial Abilities:
+2 Cha, +2 Wis, -2 Str, low light vision, +2 Handle Animal and Listen, Weapon Familiarity, No need to eat or drink, +1 to hit with bludgeoning, Wild Empathy.

Class Abilities:
Animal Companion
Nature Sense
Wild Empathy +9
Craft Spell Fetish
Rituals of Power I
Companion Sight
Elemental Form (Medium)

Hit Dice: 5d8 + 10
HP: 42
AC: 22 [+1 Size, +2 Dex, +5 Armour, +3 Shield, +1 Deflection]
Armor Check Penalty: 0
Init: +2 (+1 Dex)
Speed: 20ft

Saves
Fortitude +7 [+4 base, +2 Con, +1 Cloak]
Reflex +4[+1 base, +2 Dex, +1 Cloak]
Will +9 [+4 base, +4 Wis, +1 Cloak]

BAB: +3
Melee Atk: +2 (melee weapon)

Ranged Atk: +6 (ranged weapon or spell)

*+1 to hit with bludgeoning

Skills:
Concentration +7
Diplomacy +12
Handle Animal +12
Knowledge(Nature) +6
Listen +14
Survival +14

Feats:


Craft Spell Fetish [Shaman 2nd]
Natural Bond [3rd]

Languages: Common, Gnome, Sylvan

Equipment:
+1 Mithral Heavy Shield (2,020 gp)
+1 Mithral Chain Shirt (2,100 gp)
+1 Ring of Protection (2,000 gp)
+1 Cloak of Resistance (1,000 gp)



Current load: 12.5 lbs

Carrying Capacity light – lbs or less, medium – lbs, heavy – lbs. Lift lbs, Lift and Stagger lbs, Push/Drag lbs

Money
1880 gp

Appearance: Kharisa is a slight gnomish lass with startlingly-bright magenta-coloured eyes that sometimes seem to stare past you and beyond the mortal realm into another plane of existence. Her lips vacillate between a warm knowing smile hinting at the wisdom of the ancients and a wan half-smile full of wistful nostalgia.

Personality: Kharisa is always quick to offer advice, wisdom, and aid for others in need. People of many races recognise her distinctive magenta eyes as those of a mysterious benefactor who appeared from the wilds to aid them in their time of need. She has many acquaintances among those who she has aided, but even amongst her own people, she has few friends or confidantes on whom she can rely. Despite the fact that she always seems at ease among groups whenever she surfaces to deal with others, Kharisa spends a great deal of time alone, gazing at the beauty of a hidden waterfall or staring at the twinkling midnight sky above the rainbow cliffs amidst the mountains, pining for her lost home, the fey realm for which she longs. She daydreams of Itheria and allows the eddying currents of fantasy carry her thoughts away from the inevitable horror of her people's exiles.

Background: In truth, Kharisa goes wherever the spirits call her. The enigmatic fey embodiments of nature remind her fondly of Itheria, and so she prefers the council of the spirits and her pet bear Callista to that of other humanoids. Many times, the spirits of the wind have whispered to her a tale of a nearby settlement in grave danger from an attack by unnatural beasts, demonic Valhedar cults, and depraved worshippers of Lathail. Kharisa rarely stays in one place at once, with the exception being a beautiful grove in Sildanyr that she believes to be one of the spots with the closest connection in the young world to lost Itheria.
 

unleashed, character looks good, to the Rogue's Gallery with him!

Rystil, I think Kharisa would be very useful, though I really really like Ssiran's background. It's up to you, put your choice in the RG.

doghead, do you have background for Hiitar up yet?

Ferrix, saltbloods are fun, can't wait to see what you come up with!

Once we have all our characters, we can start!
 

I thought I had but rather than go hunting for it ...

[sblock=Hiitar Vain]Hiitar Vain
Male Tiefling Psychic Warrior 5

Medium Humanoid
Alignment: Neutral.
Patron Spirits: XX
Region: XX

Height: 6'0
Weight: 160 lb.
Skin: Dark
Eyes: Yellow
Age: XX

Str: 12 (+1) [06 points, -2 racial]
Dex: 19 (+4) [10 points, +2 racial, +1 level]
Con: 14 (+2) [06 points, -2 racial, +2 racial]
Int: 14 (+2) [02 point, +2 racial, +2 racial]
Wis: 16 (+3) [10 points]
Cha: 12 (+1) [02 points, +2 racial]

Racial Abilities:
Low-light vision, +2 Bluff and Diplomacy. Racial Talents – Infernal Gift (Flare, True Strike, 1/day, cast as wizard at character level), Infernal Resistance (+4 bonus on all saving throws against the spells, special abilities, and special attacks of evil outsiders), Talent Skills (languages if possible). Racial transformations – Darkvision 60ft., Infernal Presence (Fear effect 1/day against all enemies that can see you, DC 14+Cha mod).

Class Abilities: Proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Bonus Feats.

Hit Dice: 5d8+11
HP: 37
AC: 19 [+4 armour, +4 Dex, +1 deflection, +1 Dodge]
Armor Check Penalty: 0
Arcane Spell Failure: 15%
Init: +4 (+4 Dex)
Speed: 30 ft.

Saves
Fortitude +6 [+4 base, +1 Con]
Reflex +5 [+1 base, +4 Dex]
Will +4 [+1 base, +3 Wis]

BAB: +3
Melee Atk: +7 with light weapons
* +1 rapier +8 melee (1d6+2, 18-20x2)
* Dagger +7 melee (1d4, 19-20/x2)
Ranged Atk: +7
* +1 Short Comp Bow +8 range (1d6+1, x3, 70 ft.)
* Dagger +7 range (1d4+1, 19-20/x2, 10 ft.)

Skills
* Autohypnosis +11 [8 ranks, +3 Wis]
* Bluff +3 [0 ranks, +1 Cha, +2 racial]
* Concentration +10 [8 ranks, +2 Con]
* Diplomacy +3 [0 ranks, +1 Cha, +2 racial]
* Knowledge (Psionics) +10 [8 ranks, +2 Int]
* Ride +5 [1 ranks, +4 Dex]

Feats:
* Dodge
* Weapon Finesse
* Deep Impact
* Narrow Mind,
* Psionic Meditation
* Psionic Weapon

Languages: Common, Valhedrin, Infernal.
Speaks: Kings Tongue, Sothren.

Equipment:
+1 Rapier (2 lbs., 2320 gp), +1 Studded Leather (20 lbs., 1175 gp), +1 Short Comp Bow + 20 Arrows (5 lbs., 2375 gp), Two Cold Iron Daggers (2 lbs., 10 gp), +1 Ring of Protection (2000 gp), Light Warhorse w/Millitary Saddle and Gear (500 gp), Outfit (100 gp), 4 potions of CLW (200 gp),

Current load: 29 lbs, light load.

Carrying Capacity light – 43 lbs or less, medium 44 – 86 lbs, heavy 87 – 130 lbs. Lift 130 lbs, Lift and Stagger 260 lbs, Push/Drag 680 lbs

Money
320 gp.

Appearance: Immaculately dressed and groomed, Hiitar's clothes are made of the finest materials, ornately worked. Hiitar himself is tall and lean, and moves with a dangerous grace. Hiitar could almost pass himself off as an elf, except for the eyes; yellow with a slitted pupil, they are the eyes of a cat, or a fiend.

Personality: Hiitar is abrupt and impatient, self centered and vain like most of his kind. But the cruelty, and the pleasure that most tieflings get from inflicting pain and suffering is alien to Hiitar. Hiitar can be proud and unbending. He would not spend his life pretending to be a 'good' tiefling while he lived in the Dominion. He will not hide his tiefling heritage now he lives in Kingsmarch.

Background: Hiitar joined in the Dominion forces when he came of age, hoping to get lost in the chaos of war. But the cruelty was even worse. Standing in the smoking ruins of a human village, surround by brutally butchered and tortured corpses, Hiitar realised he could no longer pretend. He fled. Eventually he ended up in Kingsmarch. He was immediately thrown into goal, for there is little love lost between the people of Kingsmarch and tieflings. There, naked and filthy, he was found by Darvekis Shadowbane. Slowly Darvekis came to see in Hiitar a fellow soul, and eventually the wizard took the young Hiitar Vain under his wing. Under the wizard's patronage, Hiitar grew into a capable soldier and after many years of service, Hiitar has earnt a small measure of trust from the people of Kingsmarch.[/sblock]

Appart from age, confirmation on languages (two points each?), and background approval, he is done I think.

thotd
 

Ages for tieflings: Base is 50, +4d6 if a Rogue. Languages, let's say one-for-one (because I say so!). And background is a go! To the Rogue's Gallery with him!
 

Hiitar is in the RG thread. I took four languages and one rank in Profession (Soldier). I don't know why, it just seemed to fit. Oh yeah, and age is 83. Hittar lost a couple of years in those gaols, and then had to spend even more earning the trust of the rulers of Kingmarch. That which he has.

thotd
 

Rystil, I think Kharisa would be very useful, though I really really like Ssiran's background. It's up to you, put your choice in the RG.

As usual, we see completely eye-to-eye. In truth, while writing up the two characters, I discovered that I had fallen for Ssiran, but I'm afraid to leave the party without any healing. I was going to say basically the same thing you did, but you beat me to it. Apologies all around, but I think I'd have more fun playing Ssiran. Is that okay? (and of course the follow-up to that is--without anyone who can even use a healing wand, do you think we're going to die horribly, Isida?)
 

I've grown quite fond of Vain. But he's a bit of a mess in some ways (max-min'ed?). Some of divine spell casting classes that are pretty similar mechanically to the Psychic Warrior (d8 HD, average BAB, 2 skill ranks). Switching over wouldn't be a huge problem except for a couple of things; I want to keep the blades, and if I went Disciple, choosing a Deity that would cross over. I know nothing about the dawnforged pantheon, so have no idea as to whether this would be possible.

Just a thought.

thotd
 

doghead said:
I've grown quite fond of Vain. But he's a bit of a mess in some ways (max-min'ed?). Some of divine spell casting classes that are pretty similar mechanically to the Psychic Warrior (d8 HD, average BAB, 2 skill ranks). Switching over wouldn't be a huge problem except for a couple of things; I want to keep the blades, and if I went Disciple, choosing a Deity that would cross over. I know nothing about the dawnforged pantheon, so have no idea as to whether this would be possible.

Just a thought.

thotd
The thing about immortals is that you can make them up--in the nascent world of Dawnforge, many new immortals have emerged recently and are just now learning how to use their nigh-deific powers.
 

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