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Dawnforge Campaign - The True Kings - Calling my Active Players!

Rystil Arden said:
Since it's PbP, I won't have to worry about the fact that there aren't any Legendary Classes for a Psion (or even a divine caster for that matter, actually). If we wind up advancing that far some day, I'll see if I can work on something really fast.
And there's nothing solely for or even mostly devoted to the Path of the Mighty either...
 

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Maybe I'll make some for Mighty and/or psionics/divine magic... Because that would be cool. Anyways, yeah...

Tailspinner, Ferrix, I think we're just waiting on your two characters.

Please explicitly label your chosen legendary item as such, and I shall attempt to find an appropriate quest to unlock its abilities (if you list me some powers you want it to have).
 

Please explicitly label your chosen legendary item as such, and I shall attempt to find an appropriate quest to unlock its abilities (if you list me some powers you want it to have).

For Ssiran's legendary item either the shield (I don't really have any abilities I care about though), which is an heirloom of Rayne's passed down by her family, so it qualifies for at least 20% for being named 100 years, 15% for using it three levels, 20% if he can discover its use in a legend or ballad, and maybe another 20% for coming from a fallen ally? (since blood relative is 10% and fallen enemy is 30%)

OR The Soul of the Mind, an ancient Zangalan talisman passed down by his mother to him, supposedly possessed of great dormant power from many years ago, used by their forebears to increase their psionic power and an object of desire for his murderous sister. It currently has no powers, but it qualifies for 30% blood relative, 20% 100 years named, 20% features in legend, 25% for using all five levels, capped at 90%. Looking for it to gain the power of my all-time favourite item--Torque of Power Preservation.
 

Here he is, unfinished background and some minor stuff to touch up.

[sblock]Rhydar “Ebony” of the Isles
Saltblood Akashic 2/Rogue 3

Age: 23
Gender: Male
Height: 5 ft. 10 in.
Weight: 145 lb.
Eyes: Brown
Hair: Black
Skin: Olive

STR: 10 [--] (2 points)
DEX: 20 [+5] (10 points, +2 race, +1 level, +1 legend)
CON: 14 [+2] (4 points, +2 race)
INT: 16 [+3] (10 points)
WIS: 12 [+1] (4 points)
CHA: 14 [+2] (6 points)

Hit Dice: 5d6 + 10
HP: 36
Armor Class: 23 (10 base + 5 Dex + 5 Armor + 3 Buckler)
Initiative: +5
BAB: +3
- Melee: +8
- Ranged: +8

Speed: 30’

FORT: +3 (1 Base + 2 Con)
REFL: +8 (3 Base + 5 Dex )
WILL: +5 (4 Base + 1 Wis)

Abilities:
- Bonus Feat
- Bonus Skill Points
- +4 racial bonus on Swim checks
- +2 racial bonus on Use Rope checks
- +1 circ. bonus to AC when using a buckler
- Clever
- Enterprising
- Agile
- Transformation Skills (Tumble +2, Balance +2, Jump +2)
- Sneak Attack +2d6
- Trapfinding
- Evasion
- Trap Sense +1
- Skill Memory +2 (1/day)
- Perfect Recall


Legendary Path: Path of the Swift (Circle 1)

Feats:
1st Level
- Two-Weapon Fighting
- Improved Unarmed Strike
3rd Level
- Weapon Finesse


Skills:
Diplomacy +14 (8 ranks, +2 Cha, +4 Syn)
Bluff +10 (8 ranks, +2 Cha)
Disguise +20 (6 ranks, +2 Cha, +2 Syn, +10 unnamed)
Intimidate +12 (5 ranks, +5 Dex, +2 Syn)
Gather Information +8 (6 ranks, +2 Cha)
Sense Motive +9 (8 ranks, +1 Wis)
Tumble +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran)
Balance +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran)
Jump +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran)
Profession (sailor) +2 (1 rank, +1 Wis)
Craft (carpentry) +6 (1 rank, +3 Int, +2 equip)
Survival +2 (1 rank, +1 Wis)
Spot +5 (4 ranks, +1 Wis)
Listen +5 (4 ranks, +1 Wis)
Sleight of Hand +10 (3 ranks, +5 Dex, +2 Syn)
Hide +8 (3 ranks, +5 Dex)
Move Silently +8 (3 ranks, +5 Dex)
Search +7 (4 ranks, +3 Int)
Disable Device +9 (4 ranks, +3 Int, +2 equip)
Open Locks +10 (3 ranks, +5 Dex, +2 equip)
Climb +10 (3 ranks, +5 Dex, +2 equip)
Knowledge (local) +7 (1 rank, +6 Int)
Knowledge (geography) +7 (1 rank, +6 Int)
Knowledge (history) +7 (1 rank, +6 Int)
Knowledge (nobility) +7 (1 rank, +6 Int)
Knowledge (engineering) +7 (1 rank, +6 Int)
Knowledge (nature) +7 (1 rank, +6 Int)


Languages:
- Common, Dorlian, King’s Tongue, Sothren, Velhedrin


Equipment:
Armor & Shield
-Mithril Shirt +1 (+5 AC, Max Dex 6) Description (2100gp, 10lb)
-MW Darkwood Buckler +1 (+3 AC) Description (1205gp, 2.5lb)

Melee weapons
-MW Rapier +9 (1d6, 18-20/x2) Description (320gp, 2lb)
-Daggers (3) +8 (1d4, 19-20/x2) (6gp, 3lb)
-Unarmed +8 (1d4, 20/x2)

Ranged weapons
-MW Heavy Crossbow +8 (1d10, 19-20/x2, 120 ft.) (350gp, 8lb)

Miscellaneous Magical or Psionic Items
-Hat of Disguise (1800gp, 1lb)
-Handy Haversack (2000gp, 4lb)
-Wildwood Ring (item of Legend)

Potions or Psionic Tattoos
-Type (gp)

Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)

Scrolls or Power Stones
-Type (gp)

Mundane equipment
-Explorer’s Outfit (-gp, -lb)
-Sashling (10gp, 1lb)
-Masterwork Thieves Tools (100gp, 2lb)
-Masterwork Artisan’s Tools (55gp, 5lb)
-Climber’s Kit (80gp, 5lb)
-Listening Cone (20gp, 1lb)
-Fingerblades (20gp)
-Glass Cutter (2gp, 1lb)
-Collapsible Grappling Hook (3gp, 2lb)
-Superior Hacksaw x2 (40gp, 2lb)
-Jeweler’s Loupe (20gp)
-Small Magnet (10gp, 1lb)
-Periscope (20gp, 2lb)
-Quiver Scabbard (10gp, 2lb)
-Folding Saw (2gp, 2lb)
-Silent Shoes (10gp, 1lb)
-Spider Poles (35gp, 8lb)
-Roll of Twine (1sp)
-Bolts (50) (5gp, 5lb)
-Caltrops (5) (5gp, 10lb)
-Small Steel Mirror (10gp, .5lb)
-Silk Rope (100ft) (20gp, 10lb)
-Trail Rations (10) (5gp, 10lb)
-Waterskin (2) (2gp, 8lb)
-Everburning Torch (110gp, 1lb)

Weight Carried: 25.5lb (78.5lb in haversack)
Remaining money: 629gp 9sp


Description
Slender with sharp features but most of all, a sharp nose, gives him a slightly weasel-like appearance. His olive skin is curiously lighter than normal for a saltblood and no tattoos are visible upon his skin, a state he prefers so that he can’t be identified by such markings. He carries two visible weapons, a large crossbow across his back and a rapier at his hip. A triangular buckler is strapped to his right forearm. A small haversack rests on his back. The only adornment you can note are a carved ring of an exotic black and purple wood and a headband to hold his dark hair from his eyes.

Personality
Rhyder, or “Ebony” as his closest comrades call him, leads a life of adventure. He views the world as a game, the swindling of merchants, the passing of trade and information, the delight of drinking, the revel of a brawl; all things are part of a game which he delights in coming out on top despite the odds. As all saltbloods he enjoys a life on the edge, where risk and adventure are around every corner, wealth and prestige the common reward.

Occasionally, one can find him carving idly at a piece of wood.

Bad habits would include haggling to the penny for the fun of the game, drinking a bit too much when given the chance, carousing occasionally, conveniently going for walks or to check on the horses when boring tasks such as gathering the firewood or such would arise, going off to scout without telling anyone, and so on. He would just say however, that none of these are bad, he just happens to know how to live well and get out of the mundane day-to-day that people are bound to.

Background

[/sblock]
 

Isida Kep'Tukari said:
Please explicitly label your chosen legendary item as such, and I shall attempt to find an appropriate quest to unlock its abilities (if you list me some powers you want it to have).
Okay Haedyn's item is labelled and highlighted in his character sheet. I think I'll reconsider the history of the weapon though, and I'll get back to you with powers when I think the entire weapon over. :)
 
Last edited:

Okay, seems that didn't take too long...hope you like it.

Masterwork Greataxe [12 lb] {320 gp} (Riva, The Blades of Oblivion, Darkness’ End; legendary item). Proposed Powers: Holy (+2), Speed (+3), and some magical enhancement...I’d stick Vorpal on too, but that’d be epic. ;)

Carried into battle by his family on the side of the Kingmarch for two centuries or more, Riva has been handed down from father to son for untold generations. Hardly a scratch is to be seen on the bright twin blades or the lustrous black wood of the haft, though the greataxe must have seen much battle over that time. None now living know how their family came by the mighty axe, but it has always served them well...

So that should be: belonged to a blood ancestor (-30%), named for at least 100 years (-20%), and Haedyn has wielded it since leaving home (-25%). If you’d like to add anything else Isida, feel free. :D
 

Everything he owned was taken from him when Vain was captured. 2 years after being released into the care of Darvekis (some 5 years after being captured) Hiitar was given permission to carry a weapon. He chose a daggar. A year later he was allowed to join the fighting at the border. He added a short sword and some old leather armour. Darvekis gave him a Ring of Protection as a parting gift. For seven years, on and off, Hiitar fought against the forces of the Dominion. He did well for himself, taking a magical rapier from a teifling, some enchanted studded leather armour from a night-elf. He doesn't know who they were, or anything about the items. Hiitar doesn't really care. Now they are his. Their story starts now.

Hey Isida. Do I have to nominate a legendary item now? Or can I just see how things go for a bit. Or even just leave it all up to you?
 

You can hold off on selecting your legendary item if you wish. You get to choose one every five levels (1-5, 6-10, etc), so if you have more than one in mind don't worry too much.

Ferrix, I think we're just waiting on you. ;)
 

Isida Kep'Tukari said:
You can hold off on selecting your legendary item if you wish. You get to choose one every five levels (1-5, 6-10, etc), so if you have more than one in mind don't worry too much.

Ferrix, I think we're just waiting on you. ;)
Ferrix seems to have most of the character done in post 164. You probably already know that, but just making sure ;)
 

You can hold off on selecting your legendary item if you wish. You get to choose one every five levels (1-5, 6-10, etc), so if you have more than one in mind don't worry too much.

Oh, and for this, won't they not gain XP until we select them, though? Anyways, the Talisman would have about 10,001 XP by now (got it just before level 2), and the Shield would have 6,500 (got it while working on level 3) depending on which was selected as legendary.
 

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