Acid_crash said:
What are all the books in the Dawning Star line and what do each of the books provide to the gamer? How much are they?
Just a couple questions a curious mind wants to know.
Operation Quck Launch is the setting introduction, focusing on the planet Eos. For the GM it provides the backstory for the setting, tons of adventure ideas, xenomorphs, and a full-length introductory adventure. For players and GMs, as Phill already was kind enough to note, it's got a ton of crunchy bits you can use in most any sci-fi campaign: feats, occupations, talent trees, advanced/prestige classes, gear, etc.
Shadow Falling is a full-length adventure module that includes 6 maps, 2 pages of printable counters, a bunch of extra side treks, and -- oh yeah -- a great adventure.
Helios Rising expands the setting to the rest of the Helios system with each chapter dedicated to a different planet or system feature. It's been delayed because we decided to expand it to give a full treatment, which means 350+ pages. As with OQL, HR has much for GMs and players alike. There are something like 9 playable PC species. I don't have a final count on the crunchy bits, but the book's huge. Not Ptolus huge--but huge.
The next two books we'll be working on are Silver Ecilpse, wherein we redesign the d20 starship construction and combat rules from the ground up and provide sample spacecraft for each of the major xenomorph cultures, and Shadow War, our mega-adventure on the order of Slavelords of Cydonia. Beyond that, we've got plans for books dedicated to some of the major locales and PC species, a "monster manual" with tons of new xenomorphs, and more adventures. OTOH, I'm always willing to listen to requests and suggestions from the fans.
For all our products (including Helios Rising), you can download free demos on our
website.
Hope that helps.