Sword of Spirit
Legend
First, the DMG statement that the Feywild is supposed to be in perpetual "twilight" is wrong, because twilight is defined as the light from the sun when it is already below the horizon. The Feywild descriptions speak of a sun that is visible and low on the horizon.
So, the Feywild is supposed to actually be in a perpetual state of early-ish morning or evening, with cool colors in the sky.
From both the art and descriptions in the Domains of Delight supplement, it appears to me that this is highly variable inside Domains. I imagine there are domains that are always day, always night, go through a cycle, or remain in the same state as the rest of the Feywild.
What I don't get, is what is going on in Prismeer. Hither is initially presented much like the default Feywild "twilight". However the general murky nature of it and the addition of fog seems like it would reduce it to Dim Illumination in most places--but there is no indication of that. There is also an indication that there is some sort of awareness of a day/night cycle--this stood out to me when I was reading through the Downfall section.
Thither is initially presented with sunlight dappling forest floors through a tree canopy. Here we have indication that it's much more of a full daylight sort of thing--otherwise with those deep forests we would be pushing Dim Illumination again.
Yon seems to want to present us with an endless night--or at least an endless sky obstructing storm. However, we also get a couple miles of visibility...somehow.
Other than "it's fey magic!" what sorts of solutions to making sense of this do you all have? In particular, I'm interested in details I missed that create a more coherent picture.
P.S. I realized I'm somewhat odd in wanting to "visualize" things. It usually happens with science stuff, like wondering if the warm-hot intergalactic medium would feel hot or actually freeze us like the rest of space (found out it would freeze us), but it crops up anywhere that vital details are left out allowing me to imagine what I would experience if I were present in a location or phenomenon being described. In D&D, I need to know these things to give consistent descriptions to my players.
So, the Feywild is supposed to actually be in a perpetual state of early-ish morning or evening, with cool colors in the sky.
From both the art and descriptions in the Domains of Delight supplement, it appears to me that this is highly variable inside Domains. I imagine there are domains that are always day, always night, go through a cycle, or remain in the same state as the rest of the Feywild.
What I don't get, is what is going on in Prismeer. Hither is initially presented much like the default Feywild "twilight". However the general murky nature of it and the addition of fog seems like it would reduce it to Dim Illumination in most places--but there is no indication of that. There is also an indication that there is some sort of awareness of a day/night cycle--this stood out to me when I was reading through the Downfall section.
Thither is initially presented with sunlight dappling forest floors through a tree canopy. Here we have indication that it's much more of a full daylight sort of thing--otherwise with those deep forests we would be pushing Dim Illumination again.
Yon seems to want to present us with an endless night--or at least an endless sky obstructing storm. However, we also get a couple miles of visibility...somehow.
Other than "it's fey magic!" what sorts of solutions to making sense of this do you all have? In particular, I'm interested in details I missed that create a more coherent picture.
P.S. I realized I'm somewhat odd in wanting to "visualize" things. It usually happens with science stuff, like wondering if the warm-hot intergalactic medium would feel hot or actually freeze us like the rest of space (found out it would freeze us), but it crops up anywhere that vital details are left out allowing me to imagine what I would experience if I were present in a location or phenomenon being described. In D&D, I need to know these things to give consistent descriptions to my players.