DrSpunj
Explorer
This following situation came up in our game last night and my DM and I disagreed on what light/darkness should've been around after everything happened. I'm hoping someone here can clarify the situation with rules back-up, either for or against me so we know what to do next time.
My character is a Cleric of Pelor with what is essentially a spelunking helmet made with Continual Flame (3rd Cleric). We also had a Light Cantrip cast on something. We were fighting some Yuan-ti in an underground tunnel; one or more of these guys could apparently cast Deeper Darkness at will (I'm not looking to check
).
One of the Yuan-ti cast Deeper Darkness, cancelling out my Continual Flame helmet. (Makes sense, Deeper Darkness' description says it counters or dispels any light spell of equal or lower level.)
I cast Daylight in response. Here is where we started arguing about the effects. Both spells (Daylight & Deeper Darkness) state they counter or dispel each other, yet both have a paragraph above that stating if what happens when the two occur together. That paragraph is:
Daylight brought into an area of magical darkness (or vice versa) is temporarily [emphasis mine] negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
Reverse the spells for the identical paragraph under the Deeper Darkness description. The word temporarily leads me to believe that both spells are still around and active, but where they overlap their effects cancel and "the prevailing light conditions exist". With this line of reasoning my thought was that my Continual Flame helmet was "on" again and everyone could see to fight.
My DM had two problems with this. First, he figured if the Deeper Darkness was still around it was still strong enough to suppress the Continual Flame helmet. Second, the next round he wanted to have the Yuan-ti cast Deeper Darkness again and he figured 2 Deeper Darknesses were greater than 1 Daylight so everything would be dark again. Before we got to the next round he realized the Yuan-ti couldn't fight any better in the dark than we could so he didn't have them to that and we continued the battle with things lighter toward me and dark enough near them (20-25' away) that everyone in melee near them got total darkness/50% concealment.
With all this said and done I want to know what people think the rules say about what light and dark is still around. I'm also curious as to the following specific questions.
1) With Daylight and Deeper Darkness both having the same 2 paragraphs, one after the other, that apparently contradict each other about what happens when they are together, what actually happens? Are they both there but cancel each other so they essentially come off the stack? (Note: Deeper Darkness lasts 1 day/level while Daylight only lasts 10 min/lvl so they will only overlap while Daylight is still around.) Or do they dispel each other so they are gone and never heard from again?
2) Do 2 Deeper Darknesses (or 1000 of them) do any better against 1 Daylight spell than just 1 of them? My inclination is no if they just temporarily negate each other for awhile. I say that because one of the guidelines of the game is "similar effects don't stack" so I do not believe having 2 or 1000 is any better than 1 against a Daylight spell.
Thanks in advance for trying to clarify the rules here.
My character is a Cleric of Pelor with what is essentially a spelunking helmet made with Continual Flame (3rd Cleric). We also had a Light Cantrip cast on something. We were fighting some Yuan-ti in an underground tunnel; one or more of these guys could apparently cast Deeper Darkness at will (I'm not looking to check

One of the Yuan-ti cast Deeper Darkness, cancelling out my Continual Flame helmet. (Makes sense, Deeper Darkness' description says it counters or dispels any light spell of equal or lower level.)
I cast Daylight in response. Here is where we started arguing about the effects. Both spells (Daylight & Deeper Darkness) state they counter or dispel each other, yet both have a paragraph above that stating if what happens when the two occur together. That paragraph is:
Daylight brought into an area of magical darkness (or vice versa) is temporarily [emphasis mine] negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
Reverse the spells for the identical paragraph under the Deeper Darkness description. The word temporarily leads me to believe that both spells are still around and active, but where they overlap their effects cancel and "the prevailing light conditions exist". With this line of reasoning my thought was that my Continual Flame helmet was "on" again and everyone could see to fight.
My DM had two problems with this. First, he figured if the Deeper Darkness was still around it was still strong enough to suppress the Continual Flame helmet. Second, the next round he wanted to have the Yuan-ti cast Deeper Darkness again and he figured 2 Deeper Darknesses were greater than 1 Daylight so everything would be dark again. Before we got to the next round he realized the Yuan-ti couldn't fight any better in the dark than we could so he didn't have them to that and we continued the battle with things lighter toward me and dark enough near them (20-25' away) that everyone in melee near them got total darkness/50% concealment.
With all this said and done I want to know what people think the rules say about what light and dark is still around. I'm also curious as to the following specific questions.
1) With Daylight and Deeper Darkness both having the same 2 paragraphs, one after the other, that apparently contradict each other about what happens when they are together, what actually happens? Are they both there but cancel each other so they essentially come off the stack? (Note: Deeper Darkness lasts 1 day/level while Daylight only lasts 10 min/lvl so they will only overlap while Daylight is still around.) Or do they dispel each other so they are gone and never heard from again?
2) Do 2 Deeper Darknesses (or 1000 of them) do any better against 1 Daylight spell than just 1 of them? My inclination is no if they just temporarily negate each other for awhile. I say that because one of the guidelines of the game is "similar effects don't stack" so I do not believe having 2 or 1000 is any better than 1 against a Daylight spell.
Thanks in advance for trying to clarify the rules here.